public static ArkDinoEntry Convert(UAssetFileBlueprint f, UAssetCacheBlock cache, Dictionary <string, PropertyReader> dinoEntries) { //Open reader PropertyReader reader = new PropertyReader(f.GetFullProperties(cache)); //Get the dino settings UAssetFileBlueprint settingsFileAdult = ArkDinoFood.GetAdultFile(f, cache); UAssetFileBlueprint settingsFileBaby = ArkDinoFood.GetBabyFile(f, cache); //Get time int time = (int)Math.Round((DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalSeconds); //Get status component UAssetFileBlueprint statusComponent = ArkDinoEntryStatus.GetFile(f, cache); PropertyReader statusReader = new PropertyReader(statusComponent.GetFullProperties(cache)); //Use name tag to find entry string tag = reader.GetPropertyStringOrName("DinoNameTag"); if (!dinoEntries.ContainsKey(tag)) { throw new Exception($"Could not find dino entry for '{f.classname}' (tag '{tag}')"); } PropertyReader entry = dinoEntries[tag]; //Now, load the material used for the dino image UAssetFileMaterial entryMaterial = entry.GetProperty <ObjectProperty>("DinoMaterial").GetReferencedFileMaterial(); UAssetFileMaterial.TextureParameterValue entryMaterialTexture = entryMaterial.textureParameters[0]; ClassnamePathnamePair entryTexture = entryMaterialTexture.prop.GetReferencedFile(); //Read ArkDinoEntry e = new ArkDinoEntry { screen_name = reader.GetPropertyString("DescriptiveName", null), colorizationIntensity = reader.GetPropertyFloat("ColorizationIntensity", 1), babyGestationSpeed = reader.GetPropertyFloat("BabyGestationSpeed", -1), extraBabyGestationSpeedMultiplier = reader.GetPropertyFloat("ExtraBabyGestationSpeedMultiplier", -1), babyAgeSpeed = reader.GetPropertyFloat("BabyAgeSpeed", null), extraBabyAgeMultiplier = reader.GetPropertyFloat("ExtraBabyAgeSpeedMultiplier", -1), useBabyGestation = reader.GetPropertyBool("bUseBabyGestation", false), statusComponent = ArkDinoEntryStatus.Convert(statusComponent, statusReader), adultFoods = ArkDinoFood.Convert(settingsFileAdult, cache), childFoods = ArkDinoFood.Convert(settingsFileBaby, cache), classname = f.classname, blueprintPath = "N/A", captureTime = time, icon = ImageTool.QueueImage(entryTexture, ImageTool.ImageModifications.None), icon_white = ImageTool.QueueImage(entryTexture, ImageTool.ImageModifications.White) }; //Finally, read stats ArkStatsRipper.DoRipStats(statusReader, e); return(e); }
private static List <ArkDinoFood> ConvertMultiplier(UAssetFileBlueprint f, UAssetCacheBlock cache, ArrayProperty p) { //Convert each entry List <ArkDinoFood> output = new List <ArkDinoFood>(); foreach (var s in p.props) { StructProperty data = (StructProperty)s; PropListStruct sdata = (PropListStruct)data.data; PropertyReader reader = new PropertyReader(sdata.propsList); UAssetFileBlueprint foodClass = reader.GetProperty <ObjectProperty>("FoodItemParent").GetReferencedFileBlueprint(); ArkDinoFood food = new ArkDinoFood { classname = foodClass.classname, foodEffectivenessMultiplier = reader.GetPropertyFloat("FoodEffectivenessMultiplier", null), affinityOverride = reader.GetPropertyFloat("AffinityOverride", null), affinityEffectivenessMultiplier = reader.GetPropertyFloat("AffinityEffectivenessMultiplier", null), foodCategory = reader.GetPropertyInt("FoodItemCategory", null), priority = reader.GetPropertyFloat("UntamedFoodConsumptionPriority", null) }; output.Add(food); } return(output); }