private void AppendDamage(CharacterInfo sender, CharacterInfo receiver, ImpactInfo impactInfo, int parentDamage) { if (sender == null || receiver == null || impactInfo == null) { return; } int skillLevel = 0; bool isCritical = false; bool isOrdinary = false; SkillInfo skillInfo = sender.GetSkillStateInfo().GetSkillInfoById(impactInfo.m_SkillId); if (null != skillInfo) { skillLevel = skillInfo.SkillLevel; if (skillInfo.Category == SkillCategory.kAttack) { isOrdinary = true; } } ElementDamageType element_type = (ElementDamageType)impactInfo.ConfigData.ElementType; if (ElementDamageType.DC_None == element_type) { element_type = sender.GetEquipmentStateInfo().WeaponDamageType; } int appendDamage = (int)(impactInfo.ConfigData.DamageRate * parentDamage + impactInfo.ConfigData.DamageValue); if (appendDamage <= 0) { return; } int curDamage = DamageCalculator.CalcImpactDamage(sender, receiver, (SkillDamageType)impactInfo.ConfigData.DamageType, element_type, 0, appendDamage, out isCritical); List <ImpactInfo> impactInfos = receiver.GetSkillStateInfo().GetAllImpact(); for (int i = 0; i < impactInfos.Count; i++) { IImpactLogic logic = ImpactLogicManager.Instance.GetImpactLogic(impactInfos[i].ConfigData.ImpactLogicId); if (null != logic) { curDamage = logic.RefixHpDamage(receiver, impactInfos[i].m_ImpactId, curDamage, sender.GetId(), ref isCritical, receiver.GetId()); } } /* * foreach (ImpactInfo ii in receiver.GetSkillStateInfo().GetAllImpact()) { * IImpactLogic logic = ImpactLogicManager.Instance.GetImpactLogic(ii.ConfigData.ImpactLogicId); * if (null != logic) { * curDamage = logic.RefixHpDamage(receiver, ii.m_ImpactId, curDamage, sender.GetId(), ref isCritical, receiver.GetId()); * } * }*/ OnCharacterDamage(sender, receiver, curDamage, isCritical, isOrdinary); }
protected void ApplyDamageImpl(CharacterInfo sender, CharacterInfo obj, ImpactInfo impactInfo, out int damage, bool is_ignore_passive_check = false) { damage = 0; int skillLevel = 0; bool isCritical = false; bool isOrdinary = false; if (null != sender) { SkillInfo skillInfo = sender.GetSkillStateInfo().GetSkillInfoById(impactInfo.m_SkillId); if (null != skillInfo) { skillLevel = skillInfo.SkillLevel; if (skillInfo.Category == SkillCategory.kAttack) { isOrdinary = true; } } float old_critical = 0; bool is_adjusted = AdjustCritical(sender, out old_critical); int curDamage = DamageCalculator.CalcImpactDamage( sender, obj, (SkillDamageType)impactInfo.ConfigData.DamageType, ElementDamageType.DC_None == (ElementDamageType)impactInfo.ConfigData.ElementType ? sender.GetEquipmentStateInfo().WeaponDamageType : (ElementDamageType)impactInfo.ConfigData.ElementType, impactInfo.ConfigData.DamageRate + skillLevel * impactInfo.ConfigData.LevelRate, impactInfo.ConfigData.DamageValue, out isCritical); if (is_adjusted) { //LogSystem.Error("----critical: reset critical to {0}", old_critical); sender.GetActualProperty().SetCritical(Operate_Type.OT_Absolute, old_critical); } curDamage = TalentAdjustDamage(sender, obj, curDamage); List <ImpactInfo> targetImpactInfos = obj.GetSkillStateInfo().GetAllImpact(); for (int i = 0; i < targetImpactInfos.Count; i++) { if (is_ignore_passive_check && targetImpactInfos[i].m_ImpactType == (int)ImpactType.PASSIVE) { continue; } IImpactLogic logic = ImpactLogicManager.Instance.GetImpactLogic(obj.GetSkillStateInfo().GetAllImpact()[i].ConfigData.ImpactLogicId); if (null != logic) { curDamage = logic.RefixHpDamage(obj, targetImpactInfos[i].m_ImpactId, curDamage, sender.GetId(), ref isCritical, obj.GetId()); } } /* * foreach (ImpactInfo ii in obj.GetSkillStateInfo().GetAllImpact()) { * if (is_ignore_passive_check && ii.m_ImpactType == (int)ImpactType.PASSIVE) { * continue; * } * IImpactLogic logic = ImpactLogicManager.Instance.GetImpactLogic(ii.ConfigData.ImpactLogicId); * if (null != logic) { * curDamage = logic.RefixHpDamage(obj, ii.m_ImpactId, curDamage, sender.GetId(), ref isCritical, obj.GetId()); * } * }*/ if (!is_ignore_passive_check) { List <ImpactInfo> senderImpactInfos = sender.GetSkillStateInfo().GetAllImpact(); for (int i = 0; i < senderImpactInfos.Count; i++) { if (senderImpactInfos[i].m_ImpactType == (int)ImpactType.PASSIVE) { IImpactLogic logic = ImpactLogicManager.Instance.GetImpactLogic(senderImpactInfos[i].ConfigData.ImpactLogicId); if (null != logic) { curDamage = logic.RefixHpDamage(obj, senderImpactInfos[i].m_ImpactId, curDamage, sender.GetId(), ref isCritical, sender.GetId()); } } } /* * foreach (ImpactInfo passive_impact in sender.GetSkillStateInfo().GetAllImpact()) { * if (passive_impact.m_ImpactType == (int)ImpactType.PASSIVE) { * IImpactLogic logic = ImpactLogicManager.Instance.GetImpactLogic(passive_impact.ConfigData.ImpactLogicId); * if (null != logic) { * curDamage = logic.RefixHpDamage(obj, passive_impact.m_ImpactId, curDamage, sender.GetId(), ref isCritical, sender.GetId()); * } * } * }*/ } damage = curDamage; OnCharacterDamage(sender, obj, curDamage, isCritical, isOrdinary); } }