//Resets Marker sprite to Default TYPE sprite public void ResetMarkerSprite(MinimapMarker p_marker) { switch (p_marker.GetMarkerType()) { case TYPE.PLAYER: p_marker.SetSprite(playerSprite); break; case TYPE.ALLY: p_marker.SetSprite(allySprite); break; case TYPE.ENEMY: p_marker.SetSprite(enemySprite); break; } p_marker.SetFollow(true); }
//Set Death Sprite for marker public void MarkerDied(MinimapMarker p_marker) { switch (p_marker.GetMarkerType()) { case TYPE.PLAYER: p_marker.SetSprite(playerDeathSprite); break; case TYPE.ALLY: p_marker.SetSprite(allyDeathSprite); break; case TYPE.ENEMY: p_marker.SetSprite(enemyDeathSprite); break; } p_marker.SetFollow(false); }