public void Fight(Character Player, Character Enemy) { FightRound fightRound = new FightRound(); while (Player.IsAlive && Enemy.IsAlive) { Random rnd = new Random(); DiceRound diceRound = new DiceRound(Player.Strength + rnd.Next(1, 6), Enemy.Strength + rnd.Next(1, 6)); MyDebugWriteStatusWriter(Player, Enemy, diceRound); fightRound.AddDiceRound(diceRound); //Logging if ((diceRound.PlayerDiceRoll) > (diceRound.EnemyDiceRoll)) { Enemy.Health -= 1; if (Enemy.Health <= 0) { Enemy.IsAlive = false; } } else { Player.Health -= 1; if (Player.Health <= 0) { Player.IsAlive = false; } } } if (Player.IsAlive) { fightRound.SetWinner(Player); fightRound.SetLooser(Enemy); } else { fightRound.SetWinner(Enemy); fightRound.SetLooser(Player); } FightRounds.Add(fightRound); //Logging }
public void MyDebugWriteStatusWriter(Character Player, Character Enemy, DiceRound diceRound) { Console.WriteLine($"Round: {Player.Name} Str+Dice = {diceRound.PlayerDiceRoll} HP={Player.Health} _____VS_____ Enemy Str+Dice= {diceRound.EnemyDiceRoll} HP={Enemy.Health}"); }