static void Main(string[] args) { Console.Title = "ArenaFighter"; string key; Player player = new Player(); PlayerCharacter pc; Console.WriteLine("Please set a name for your character:"); key = Console.ReadLine(); pc = new PlayerCharacter { Name = key }; do { pc.RollAttributes(); pc.Health = new Dice().RollDice() + 2; Console.WriteLine("Figher name:" + pc.Name); Console.WriteLine("Stats: \n" + "Health:" + pc.Health + "\n" + "Strenght:" + pc.Strenght + "\n" + "Defense: " + pc.Defense + "\n" + "Initiative:" + pc.Initiative); pc.MaxHealth = pc.Health; ConsoleKey response; do { Console.Write("Use this character? (y/n)"); response = Console.ReadKey(false).Key; if (response != ConsoleKey.Enter) { Console.WriteLine(); } } while (response != ConsoleKey.Y && response != ConsoleKey.N); charSelectConfirmed = response == ConsoleKey.Y; } while (!charSelectConfirmed); Console.ReadLine(); Console.Clear(); DoIntro(); player.PlayerCharacter = pc; BattleLog battleLog = new BattleLog(); Battle battle = new Battle(player, battleLog); battle.Play(); if (battle.BattleEnded) { Console.WriteLine("A history of events:"); battleLog.ShowLog(); int totalScore = 0; totalScore += player.DefeatedOpponents; if (!player.PlayerCharacter.IsDefeated && player.DefeatedOpponents > 0) { totalScore += 50; } Console.WriteLine($"\nFinal score: {totalScore}"); Console.ReadLine(); } }