/// <summary> /// Show each Area step by step on Startup /// </summary> /// <param name="receivedAreaUpdate"></param> private void ShowEachStepOnStartup(Path receivedAreaUpdate) { this.ShowInformationOverlay("READY ...."); Controller.GameArea.setPath(receivedAreaUpdate.Waypoints.Select(x => new Tuple<int, int>(x.Item1, x.Item2)).ToList()); this.GUIGameInstance.SetPath(receivedAreaUpdate.Waypoints.Select(x => new Tuple<int, int>(x.Item1, x.Item2)).ToList()); // Show Path step by step foreach (GuiArea areaPath in this.GUIGameInstance.Path) { areaPath.Status = Area.AreaStatus.CorrectlyPassed; ViewHelper.Wait(1); } this.StartStopwatch(true); }
public GameReadyEventArgs(Path path) { Path = path; }