public ChunkRenderer(Chunk chunk, World world) { this.WorldObj = world; this.Chunk = chunk; this.Buffer = new VertexBuffer(); }
public void Run() { Console.Title = "Legends of Arcodia Console"; this.TheWorld = new World(); this.ThePlayer = new EntityPlayer(this.TheWorld); this.TheWorld.SpawnEntityInWorld(this.ThePlayer); this.Window = new Window(GetInstance()); this.RenderGlobal = new RenderGlobal(GetInstance()); this.Window.Run(); }
public void SetWorld(World world) { if (world != null) { this.WorldRenderer = new WorldRenderer(this.Arcodia, world); this.WorldRenderer.Init(); } else { if (this.WorldRenderer != null) { this.WorldRenderer.Dispose(); this.WorldRenderer = null; } } }
public WorldRenderer(Arcodia game, World world, RenderGlobal renderer) { this.Arcodia = game; this.WorldObj = world; this.RenderGlobal = renderer; }
public void SetWorld(World world) { this.WorldObj = world; }
public WorldRenderer(Arcodia game, World world) : this(game, world, game.RenderGlobal) { }
protected Entity(World world) { this.WorldObj = world; }
public WorldProvider(World world) { this.WorldObj = world; }
protected EntityLiving(World world) : base(world) { }
public EntityPlayer(World world) : base(world) { this.MovementHandler = new MovementHandler(); this.RotationHandler = new RotationHandler(); }