示例#1
0
        public float GetQuality(List <RaycastHit> picks)
        {
            var pickClassifications = PickClassifier.Classify(picks);

            switch (picks.Count)
            {
            case 0:
            {
                return(0);
            }

            default:
            {
                return(pickClassifications[0] == PickClassifier.PickClassification.Floor ? 1.0f : 0);
            }
            }
        }
示例#2
0
        public float GetQuality(List <RaycastHit> picks)
        {
            var pickClassifications = PickClassifier.Classify(picks);

            switch (picks.Count)
            {
            case 0:
            {
                return(0);
            }

            default:
            {
                return(1.0f);        // We only need one pick, and it can be of any type.
            }
            }
        }