private async Task <bool> MatchActivelyRound() { // TODO: This function has a lot of debug leftovers for logic testing, once that period is over, get rid of them if (!Bot.IsConnectedAndLoggedOn || Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.MatchEverything) || !Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.MatchActively) || !await IsEligibleForMatching().ConfigureAwait(false)) { Bot.ArchiLogger.LogGenericDebug("User not eligible for this function, returning"); return(false); } HashSet <Steam.Asset.EType> acceptedMatchableTypes = Bot.BotConfig.MatchableTypes.Where(type => AcceptedMatchableTypes.Contains(type)).ToHashSet(); if (acceptedMatchableTypes.Count == 0) { Bot.ArchiLogger.LogGenericDebug("No acceptable matchable types, returning"); return(false); } HashSet <Steam.Asset> ourInventory = await Bot.ArchiWebHandler.GetInventory(Bot.SteamID, tradable : true, wantedTypes : acceptedMatchableTypes).ConfigureAwait(false); if ((ourInventory == null) || (ourInventory.Count == 0)) { Bot.ArchiLogger.LogGenericDebug("Empty inventory, returning"); return(false); } Dictionary <(uint AppID, Steam.Asset.EType Type), Dictionary <ulong, uint> > ourInventoryState = Trading.GetInventoryState(ourInventory); if (ourInventoryState.Values.All(set => set.Values.All(amount => amount <= 1))) { // User doesn't have any more dupes in the inventory Bot.ArchiLogger.LogGenericDebug("No dupes in inventory, returning"); return(false); } HashSet <ListedUser> listedUsers = await GetListedUsers().ConfigureAwait(false); if ((listedUsers == null) || (listedUsers.Count == 0)) { Bot.ArchiLogger.LogGenericDebug("No listed users, returning"); return(false); } byte emptyMatches = 0; HashSet <(uint AppID, Steam.Asset.EType Type)> skippedSets = new HashSet <(uint AppID, Steam.Asset.EType Type)>(); foreach (ListedUser listedUser in listedUsers.Where(listedUser => listedUser.MatchEverything && !Bot.IsBlacklistedFromTrades(listedUser.SteamID)).OrderByDescending(listedUser => listedUser.Score).Take(MaxMatchedBotsHard)) { Bot.ArchiLogger.LogGenericDebug("Now matching " + listedUser.SteamID + "..."); HashSet <Steam.Asset> theirInventory = await Bot.ArchiWebHandler.GetInventory(listedUser.SteamID, tradable : true, wantedTypes : acceptedMatchableTypes, skippedSets : skippedSets).ConfigureAwait(false); if ((theirInventory == null) || (theirInventory.Count == 0)) { Bot.ArchiLogger.LogGenericDebug("Inventory of " + listedUser.SteamID + " is empty, continuing..."); continue; } Dictionary <(uint AppID, Steam.Asset.EType Type), Dictionary <ulong, uint> > theirInventoryState = Trading.GetInventoryState(theirInventory); Dictionary <ulong, uint> classIDsToGive = new Dictionary <ulong, uint>(); Dictionary <ulong, uint> classIDsToReceive = new Dictionary <ulong, uint>(); HashSet <(uint AppID, Steam.Asset.EType Type)> skippedSetsThisTrade = new HashSet <(uint AppID, Steam.Asset.EType Type)>(); foreach (KeyValuePair <(uint AppID, Steam.Asset.EType Type), Dictionary <ulong, uint> > ourInventoryStateSet in ourInventoryState.Where(set => listedUser.MatchableTypes.Contains(set.Key.Type) && set.Value.Values.Any(count => count > 1))) { if (!theirInventoryState.TryGetValue(ourInventoryStateSet.Key, out Dictionary <ulong, uint> theirItems)) { continue; } bool match; do { match = false; foreach (KeyValuePair <ulong, uint> ourItem in ourInventoryStateSet.Value.Where(item => item.Value > 1).OrderByDescending(item => item.Value)) { foreach (KeyValuePair <ulong, uint> theirItem in theirItems.OrderBy(item => ourInventoryStateSet.Value.TryGetValue(item.Key, out uint ourAmount) ? ourAmount : 0)) { if (ourInventoryStateSet.Value.TryGetValue(theirItem.Key, out uint ourAmountOfTheirItem) && (ourItem.Value <= ourAmountOfTheirItem + 1)) { continue; } Bot.ArchiLogger.LogGenericDebug("Found a match: our " + ourItem.Key + " for theirs " + theirItem.Key); // Skip this set from the remaining of this round skippedSetsThisTrade.Add(ourInventoryStateSet.Key); // Update our state based on given items classIDsToGive[ourItem.Key] = classIDsToGive.TryGetValue(ourItem.Key, out uint givenAmount) ? givenAmount + 1 : 1; ourInventoryStateSet.Value[ourItem.Key] = ourItem.Value - 1; // Update our state based on received items classIDsToReceive[theirItem.Key] = classIDsToReceive.TryGetValue(theirItem.Key, out uint receivedAmount) ? receivedAmount + 1 : 1; ourInventoryStateSet.Value[theirItem.Key] = ourAmountOfTheirItem + 1; // Update their state based on taken items if (theirItems.TryGetValue(theirItem.Key, out uint theirAmount) && (theirAmount > 1)) { theirItems[theirItem.Key] = theirAmount - 1; } else { theirItems.Remove(theirItem.Key); } match = true; break; } if (match) { break; } } } while (match); } if ((classIDsToGive.Count == 0) && (classIDsToReceive.Count == 0)) { Bot.ArchiLogger.LogGenericDebug("No matches found, continuing..."); if (++emptyMatches >= MaxMatchesBotsSoft) { break; } continue; } emptyMatches = 0; HashSet <Steam.Asset> itemsToGive = Trading.GetItemsFromInventory(ourInventory, classIDsToGive); HashSet <Steam.Asset> itemsToReceive = Trading.GetItemsFromInventory(theirInventory, classIDsToReceive); // TODO: Debug only offer, should be removed after tests Steam.TradeOffer debugOffer = new Steam.TradeOffer(1, 46697991, Steam.TradeOffer.ETradeOfferState.Active); foreach (Steam.Asset itemToGive in itemsToGive) { debugOffer.ItemsToGive.Add(itemToGive); } foreach (Steam.Asset itemToReceive in itemsToReceive) { debugOffer.ItemsToReceive.Add(itemToReceive); } if (!debugOffer.IsFairTypesExchange()) { Bot.ArchiLogger.LogGenericDebug("CRITICAL: This offer is NOT fair!!!"); return(false); } Bot.ArchiLogger.LogGenericDebug("Sending trade: our " + string.Join(", ", itemsToGive.Select(item => item.RealAppID + "/" + item.Type + " " + item.ClassID + " of " + item.Amount))); (bool success, HashSet <ulong> mobileTradeOfferIDs) = await Bot.ArchiWebHandler.SendTradeOffer(listedUser.SteamID, itemsToGive, itemsToReceive, listedUser.TradeToken, true).ConfigureAwait(false); if ((mobileTradeOfferIDs != null) && (mobileTradeOfferIDs.Count > 0) && Bot.HasMobileAuthenticator) { if (!await Bot.Actions.AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, listedUser.SteamID, mobileTradeOfferIDs, true).ConfigureAwait(false)) { return(false); } } if (!success) { Bot.ArchiLogger.LogGenericDebug("Trade failed (?), continuing..."); continue; } Bot.ArchiLogger.LogGenericDebug("Trade succeeded!"); foreach ((uint AppID, Steam.Asset.EType Type)skippedSetThisTrade in skippedSetsThisTrade) { ourInventoryState.Remove(skippedSetThisTrade); } if (ourInventoryState.Values.All(set => set.Values.All(amount => amount <= 1))) { // User doesn't have any more dupes in the inventory Bot.ArchiLogger.LogGenericDebug("No dupes in inventory, returning"); break; } skippedSets.UnionWith(skippedSetsThisTrade); } Bot.ArchiLogger.LogGenericDebug("This round is over, we traded " + skippedSets.Count + " sets!"); return(skippedSets.Count > 0); }
private async Task <bool> MatchActivelyRound(IReadOnlyCollection <Steam.Asset.EType> acceptedMatchableTypes) { if ((acceptedMatchableTypes == null) || (acceptedMatchableTypes.Count == 0)) { Bot.ArchiLogger.LogNullError(nameof(acceptedMatchableTypes)); return(false); } HashSet <Steam.Asset> ourInventory = await Bot.ArchiWebHandler.GetInventory(Bot.SteamID, tradable : true, wantedTypes : acceptedMatchableTypes).ConfigureAwait(false); if ((ourInventory == null) || (ourInventory.Count == 0)) { Bot.ArchiLogger.LogGenericTrace(string.Format(Strings.ErrorIsEmpty, nameof(ourInventory))); return(false); } Dictionary <(uint AppID, Steam.Asset.EType Type), Dictionary <ulong, uint> > ourInventoryState = Trading.GetInventoryState(ourInventory); if (ourInventoryState.Values.All(set => set.Values.All(amount => amount <= 1))) { // User doesn't have any more dupes in the inventory Bot.ArchiLogger.LogGenericTrace(string.Format(Strings.ErrorIsEmpty, nameof(ourInventoryState))); return(false); } HashSet <ListedUser> listedUsers = await GetListedUsers().ConfigureAwait(false); if ((listedUsers == null) || (listedUsers.Count == 0)) { Bot.ArchiLogger.LogGenericTrace(string.Format(Strings.ErrorIsEmpty, nameof(listedUsers))); return(false); } byte emptyMatches = 0; HashSet <(uint AppID, Steam.Asset.EType Type)> skippedSetsThisRound = new HashSet <(uint AppID, Steam.Asset.EType Type)>(); foreach (ListedUser listedUser in listedUsers.Where(listedUser => listedUser.MatchEverything && acceptedMatchableTypes.Any(listedUser.MatchableTypes.Contains) && !Bot.IsBlacklistedFromTrades(listedUser.SteamID)).OrderByDescending(listedUser => listedUser.Score).Take(MaxMatchedBotsHard)) { Bot.ArchiLogger.LogGenericTrace(listedUser.SteamID + "..."); HashSet <Steam.Asset> theirInventory = await Bot.ArchiWebHandler.GetInventory(listedUser.SteamID, tradable : true, wantedSets : ourInventoryState.Keys, skippedSets : skippedSetsThisRound).ConfigureAwait(false); if ((theirInventory == null) || (theirInventory.Count == 0)) { Bot.ArchiLogger.LogGenericTrace(string.Format(Strings.ErrorIsEmpty, nameof(theirInventory))); continue; } HashSet <(uint AppID, Steam.Asset.EType Type)> skippedSetsThisUser = new HashSet <(uint AppID, Steam.Asset.EType Type)>(); Dictionary <(uint AppID, Steam.Asset.EType Type), Dictionary <ulong, uint> > theirInventoryState = Trading.GetInventoryState(theirInventory); for (byte i = 0; i < Trading.MaxTradesPerAccount; i++) { byte itemsInTrade = 0; Dictionary <ulong, uint> classIDsToGive = new Dictionary <ulong, uint>(); Dictionary <ulong, uint> classIDsToReceive = new Dictionary <ulong, uint>(); foreach (KeyValuePair <(uint AppID, Steam.Asset.EType Type), Dictionary <ulong, uint> > ourInventoryStateSet in ourInventoryState.Where(set => listedUser.MatchableTypes.Contains(set.Key.Type) && set.Value.Values.Any(count => count > 1))) { if (!theirInventoryState.TryGetValue(ourInventoryStateSet.Key, out Dictionary <ulong, uint> theirItems)) { continue; } bool match; do { match = false; foreach (KeyValuePair <ulong, uint> ourItem in ourInventoryStateSet.Value.Where(item => item.Value > 1).OrderByDescending(item => item.Value)) { foreach (KeyValuePair <ulong, uint> theirItem in theirItems.OrderBy(item => ourInventoryStateSet.Value.TryGetValue(item.Key, out uint ourAmount) ? ourAmount : 0)) { if (ourInventoryStateSet.Value.TryGetValue(theirItem.Key, out uint ourAmountOfTheirItem) && (ourItem.Value <= ourAmountOfTheirItem + 1)) { continue; } // Skip this set from the remaining of this round skippedSetsThisUser.Add(ourInventoryStateSet.Key); // Update our state based on given items classIDsToGive[ourItem.Key] = classIDsToGive.TryGetValue(ourItem.Key, out uint givenAmount) ? givenAmount + 1 : 1; ourInventoryStateSet.Value[ourItem.Key] = ourItem.Value - 1; // Update our state based on received items classIDsToReceive[theirItem.Key] = classIDsToReceive.TryGetValue(theirItem.Key, out uint receivedAmount) ? receivedAmount + 1 : 1; ourInventoryStateSet.Value[theirItem.Key] = ourAmountOfTheirItem + 1; // Update their state based on taken items if (theirItems.TryGetValue(theirItem.Key, out uint theirAmount) && (theirAmount > 1)) { theirItems[theirItem.Key] = theirAmount - 1; } else { theirItems.Remove(theirItem.Key); } itemsInTrade += 2; match = true; break; } if (match) { break; } } } while (match && (itemsInTrade < Trading.MaxItemsPerTrade - 1)); if (itemsInTrade >= Trading.MaxItemsPerTrade - 1) { break; } } if ((classIDsToGive.Count == 0) && (classIDsToReceive.Count == 0)) { Bot.ArchiLogger.LogGenericTrace(string.Format(Strings.ErrorIsEmpty, nameof(classIDsToGive))); if (++emptyMatches >= MaxMatchesBotsSoft) { Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ActivelyMatchingItemsRound, skippedSetsThisRound.Count)); return(skippedSetsThisRound.Count > 0); } break; } emptyMatches = 0; HashSet <Steam.Asset> itemsToGive = Trading.GetItemsFromInventory(ourInventory, classIDsToGive); HashSet <Steam.Asset> itemsToReceive = Trading.GetItemsFromInventory(theirInventory, classIDsToReceive); Bot.ArchiLogger.LogGenericTrace(Bot.SteamID + " <- " + string.Join(", ", itemsToReceive.Select(item => item.RealAppID + "/" + item.Type + "-" + item.ClassID + " #" + item.Amount)) + " | " + string.Join(", ", itemsToGive.Select(item => item.RealAppID + "/" + item.Type + "-" + item.ClassID + " #" + item.Amount)) + " -> " + listedUser.SteamID); (bool success, HashSet <ulong> mobileTradeOfferIDs) = await Bot.ArchiWebHandler.SendTradeOffer(listedUser.SteamID, itemsToGive, itemsToReceive, listedUser.TradeToken, true).ConfigureAwait(false); if ((mobileTradeOfferIDs != null) && (mobileTradeOfferIDs.Count > 0) && Bot.HasMobileAuthenticator) { if (!await Bot.Actions.AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, listedUser.SteamID, mobileTradeOfferIDs, true).ConfigureAwait(false)) { Bot.ArchiLogger.LogGenericTrace(Strings.WarningFailed); return(false); } } if (!success) { Bot.ArchiLogger.LogGenericTrace(Strings.WarningFailed); continue; } Bot.ArchiLogger.LogGenericTrace(Strings.Success); } if (skippedSetsThisUser.Count == 0) { continue; } skippedSetsThisRound.UnionWith(skippedSetsThisUser); foreach ((uint AppID, Steam.Asset.EType Type)skippedSet in skippedSetsThisUser) { ourInventoryState.Remove(skippedSet); } if (ourInventoryState.Values.All(set => set.Values.All(amount => amount <= 1))) { // User doesn't have any more dupes in the inventory Bot.ArchiLogger.LogGenericTrace(string.Format(Strings.ErrorIsEmpty, nameof(ourInventoryState))); break; } } Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ActivelyMatchingItemsRound, skippedSetsThisRound.Count)); return(skippedSetsThisRound.Count > 0); }