public Bow(ContentManager content) { texture = content.Load<Texture2D>("Player\\bow"); mouse = new MouseHandler(content); rotation = 0; position.X = 20; position.Y = SCREEN_HEIGHT - texture.Height + 46; origin.X = 20; origin.Y = 46; arrows = new List<Arrow>(); arrows.Add(new Arrow(content, 36, SCREEN_HEIGHT - texture.Height + 52) ); arrows.Add(new Arrow(content, 36, SCREEN_HEIGHT - texture.Height + 52)); currentarrow = 0; }
public Bow(ContentManager content) { texture = content.Load <Texture2D>("Player\\bow"); mouse = new MouseHandler(content); rotation = 0; position.X = 20; position.Y = SCREEN_HEIGHT - texture.Height + 46; origin.X = 20; origin.Y = 46; arrows = new List <Arrow>(); arrows.Add(new Arrow(content, 36, SCREEN_HEIGHT - texture.Height + 52)); arrows.Add(new Arrow(content, 36, SCREEN_HEIGHT - texture.Height + 52)); currentarrow = 0; } // bow constructor