public bool checkForGateAt(int x, int y, int width, int height)
        {
            int tx = (x) / game_state.tile_engine.getTileSize();
            int ty = (y + height - 10) / game_state.tile_engine.getTileSize();

            Tile t    = objects_layer.getTile(tx, ty);
            int  type = t.getTexture();

            if (type == -1)
            {
                //Bottom Right
                tx = (x + width) / game_state.tile_engine.getTileSize();
                ty = (y + height - 10) / game_state.tile_engine.getTileSize();


                t    = objects_layer.getTile(tx, ty);
                type = t.getTexture();
                if (type == -1)
                {
                    return(false);
                }
            }
            if ((type == 88) || (type == 89))
            {
                return(true);
            }
            return(false);
        }//checkForGateAt
        //Item lookup - coords
        public Item getItemAt(int x, int y, int width, int height)
        {
            int tx = (x) / game_state.tile_engine.getTileSize();
            int ty = (y + height - 10) / game_state.tile_engine.getTileSize();

            Tile t    = objects_layer.getTile(tx, ty);
            int  type = t.getTexture();

            if (type == -1)
            {
                //Bottom Right
                tx = (x + width) / game_state.tile_engine.getTileSize();
                ty = (y + height - 10) / game_state.tile_engine.getTileSize();


                t    = objects_layer.getTile(tx, ty);
                type = t.getTexture();
                if (type == -1)
                {
                    return(null);
                }
            }
            if (obj_hash[type] == objectType.ITEM)
            {
                itemType item_type = item_hash[type];
                Item     new_item;
                switch (item_type)
                {
                case itemType.LASER:
                    new_item = new Item(itemType.LASER, 3, 0, 0, 0, type);
                    break;

                case itemType.SWORD:
                    new_item = new Item(itemType.SWORD, 3, 0, 0, 0, type);
                    break;

                case itemType.ATT_BOOST:
                    new_item = new Item(itemType.ATT_BOOST, 5, 0, 0, 15, type);
                    break;

                case itemType.DEF_BOOST:
                    new_item = new Item(itemType.DEF_BOOST, 0, 0, 5, 15, type);
                    break;

                case itemType.KEY:
                    new_item = new Item(itemType.KEY, 0, 0, 0, 0, type);
                    break;

                default:
                    new_item = null;
                    break;
                }
                t.setTexture(-1);
                return(new_item);
            }

            return(null);
        }
        public void load(TileLayer _objects_layer)
        {
            objects_layer = _objects_layer;
            for (int w = 0; w < objects_layer.getWidth(); ++w)
            {
                for (int h = 0; h < objects_layer.getHeight(); ++h)
                {
                    Tile t = objects_layer.getTile(w, h);
                    if (t.getTexture() == -1)
                    {
                        continue;
                    }
                    if (obj_hash[t.getTexture()] == objectType.SPAWN)
                    {
                        if (t.getTexture() == PLAYER_SPAWN)
                        {
                            game_state.local_player.setX((w * TileEngine.TILE_SIZE) + (TileEngine.TILE_SIZE / 2) - game_state.local_player.getWidth() / 2); ///2+game_state.local_player.getWidth());
                            game_state.local_player.setY((h * TileEngine.TILE_SIZE) + (TileEngine.TILE_SIZE / 2) - game_state.local_player.getHeight());    ///2+game_state.local_player.getHeight());
                        }
                        else
                        {
                            int       width  = 0;
                            int       height = 0;
                            enemyType type   = enemyType.BEETLE;

                            switch (t.getTexture())
                            {
                            case 78:     //Beetle
                                width  = 30;
                                height = 30;
                                type   = enemyType.BEETLE;
                                break;

                            case 72:     //grunt
                                width  = 32;
                                height = 36;
                                type   = enemyType.GRUNT;
                                break;

                            case 73:     //Berserker
                                width  = 32;
                                height = 36;
                                type   = enemyType.BERSERKER;
                                break;

                            case 77:     //Trooper
                                width  = 32;
                                height = 36;
                                type   = enemyType.TROOPER;
                                break;

                            default:
                                continue;
                            }

                            Enemy monster = new Enemy((w * TileEngine.TILE_SIZE) + 16 - (width / 2), (h * TileEngine.TILE_SIZE) + 16 - (height / 2), width, height, type);
                            game_state.monster_engine.AddMonster(monster);
                        }

                        t.setTexture(-1);
                    }
                }
            }
        }