public UCLayer(List <ClButton> buttons, int sliceIndex, int index, ClLayoutContainer layout) { InitializeComponent(); this.layout = layout; this.buttons = new List <Button>(); this.index = index; this.sliceIndex = sliceIndex; this.lLayerCount.Text = "Layer " + index; int maxx = 0, maxy = 0; foreach (ClButton input in buttons) { if (input.gw + input.gx > maxx) { maxx = input.gw + input.gx + 5; } if (input.gh + input.gy > maxy) { maxy = input.gh + input.gy + 5; } var btn = new Button(); btn.Name = "bt_" + sliceIndex + "_" + input.x + "_" + input.y + "_" + index; layout.keys.Add(new ClKeyData(sliceIndex, input.x, input.y, index)); btn.Text = "Null"; btn.Size = new Size(input.gw, input.gh); btn.Location = new Point(input.gx, input.gy); btn.Parent = this; btn.Click += new EventHandler(this.KeyBtnClicked); //btn.KeyDown += new KeyEventHandler(this.KeyBtnKeyDown); //btn.KeyUp += new KeyEventHandler(this.KeyBtnKeyUp); btn.KeyPress += new KeyPressEventHandler(this.KeyBtnKeyPressed); this.buttons.Add(btn); } this.Size = new Size(maxx, maxy); }
public void LoadLayout(ClLayoutContainer input) { this.layout = input; foreach (UCSlice slice in slices) { slice.LoadLayout(input); } }
public List <string> GenerateSerialCommands(ClLayoutContainer input) { List <string> output = new List <string>(); output.Add(MdGlobals.SERIAL_SET_LAYER_COMMAND + "(" + layers + " "); foreach (ClBoardSlice slice in slices) { output.AddRange(slice.GenerateSerialCommands(input)); } return(output); }
public List <string> GenerateSerialCommands(ClLayoutContainer input) { List <string> output = new List <string>(); foreach (ClKeyData ckd in input.keys) { if (ckd.slice == sliceIndex) { output.Add(command + "(" + ckd.x + "(" + ckd.y + "(" + ckd.z + "(" + ckd.key.val + "(" + ckd.key.ktype + " "); } } return(output); }
public void LoadLayout(ClLayoutContainer input) { this.layout = input; foreach (Button btn in buttons) { foreach (ClKeyData kd in input.keys) { if (btn.Name == "bt_" + kd.slice + "_" + kd.x + "_" + kd.y + "_" + kd.z) { btn.Text = kd.key.display; } } } }
public UCSlice(ClBoardSlice input, ClLayoutContainer layout) { InitializeComponent(); this.layout = layout; layers = new List <UCLayer>(); lName.Text = input.sliceName; this.sliceInfo = input; this.sliceIndex = input.sliceIndex; for (int i = 0; i < input.layers; i++) { AddLayer(); } }
public UCBoard(ClKeyboard keyboard) { InitializeComponent(); slices = new List <UCSlice>(); layout = new ClLayoutContainer(); layout.layers = keyboard.layers; layout.keyboardType = keyboard.keyboardType; saveExtension = keyboard.fileFormat; foreach (ClBoardSlice slice in keyboard.slices) { var ns = new UCSlice(slice, this.layout); this.slices.Add(ns); ns.Parent = this.flpMain; } lKeyboardName.Text = keyboard.keyboardName; }
public void LoadLayout(ClLayoutContainer input) { this.layout = input; while (layout.layers < layers.Count) { this.flpMain.Controls.Remove(layers[layers.Count - 1]); layers.RemoveAt(layers.Count - 1); } while (layout.layers > layers.Count) { AddLayer(); } foreach (UCLayer layer in layers) { layer.LoadLayout(input); } }
public UCBoard() { InitializeComponent(); slices = new List <UCSlice>(); layout = new ClLayoutContainer(); }