/// construct a scenario event (Overload 2); time is set to 0 /// </summary> /// <param name="unitID">Identifier for a unit</param> public ScenarioEventType(string unitID) { this.UnitID = unitID; this.Time = 1; this.allUnits.Add(unitID); this.parameters = null; this.range = null; }
public EngramRange(EngramRange range) { this.name = range.Name; this.unit = range.Unit; this.compareTo = range.compareTo; this.condition = range.condition; this.values = range.values; this.testForIncluded = range.TestForIncluded; }
public RemoveVoiceAccessType(pRemoveVoiceChannelAccessType prva):base( prva.Time) { if(null!=prva.EngramRange) this.engramRange = new EngramRange(prva.EngramRange); this.decisionMaker = prva.DecisionMaker; this.voiceChannel = prva.VoiceChannel; }
public ApplyType(pApplyType pAT) : base(pAT.Time) { fromDM = pAT.FromDM; toDM = pAT.ToDM; if (null != pAT.EngramRange) this.engramRange = new EngramRange(pAT.EngramRange); }
public GrantVoiceAccessType(pGrantVoiceChannelAccessType pgva):base(pgva.Time) { if(null!=pgva.EngramRange) this.engramRange = new EngramRange(pgva.EngramRange); this.decisionMaker = pgva.DecisionMaker; this.voiceChannel = pgva.VoiceChannel; }