/// <summary>
 /// Create a new Creature object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="initiative">Initial value of the Initiative property.</param>
 /// <param name="name">Initial value of the Name property.</param>
 /// <param name="index">Initial value of the Index property.</param>
 /// <param name="currentHP">Initial value of the CurrentHP property.</param>
 /// <param name="tempHP">Initial value of the TempHP property.</param>
 /// <param name="maxHP">Initial value of the MaxHP property.</param>
 /// <param name="armorClass">Initial value of the ArmorClass property.</param>
 /// <param name="reflex">Initial value of the Reflex property.</param>
 /// <param name="fortitude">Initial value of the Fortitude property.</param>
 /// <param name="will">Initial value of the Will property.</param>
 /// <param name="speed">Initial value of the Speed property.</param>
 /// <param name="encounter_Creature">Initial value of the Encounter_Creature property.</param>
 public static Creature CreateCreature(global::System.Int32 id, global::System.Int32 initiative, global::System.String name, global::System.Int32 index, global::System.Int32 currentHP, global::System.Int32 tempHP, global::System.Int32 maxHP, global::System.String armorClass, global::System.String reflex, global::System.String fortitude, global::System.String will, global::System.Int32 speed, global::System.Int32 encounter_Creature)
 {
     Creature creature = new Creature();
     creature.Id = id;
     creature.Initiative = initiative;
     creature.Name = name;
     creature.Index = index;
     creature.CurrentHP = currentHP;
     creature.TempHP = tempHP;
     creature.MaxHP = maxHP;
     creature.ArmorClass = armorClass;
     creature.Reflex = reflex;
     creature.Fortitude = fortitude;
     creature.Will = will;
     creature.Speed = speed;
     creature.Encounter_Creature = encounter_Creature;
     return creature;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the Creatures EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToCreatures(Creature creature)
 {
     base.AddObject("Creatures", creature);
 }