public TwentyGame() { grid = new TwentyGrid (); renderer = new TwentyRenderer (); rand = new Random(); score = 0; }
public TwentyGame() { grid = new TwentyGrid(); renderer = new TwentyRenderer(); rand = new Random(); score = 0; }
public void render(TwentyGrid grid, int score) { byte[] newBuffer = new byte[280]; for (int row = 0; row < 4; row++) { Array rowVals = grid.getRow (row); for (int col = 0; col < 4; col++) { int offset = row * 20 + col * 5; GetBytes (rowVals.GetValue (col)).CopyTo(newBuffer, offset); } } buf.Write (newBuffer, 0, 260); }
public void render(TwentyGrid grid, int score) { byte[] newBuffer = new byte[280]; for (int row = 0; row < 4; row++) { Array rowVals = grid.getRow(row); for (int col = 0; col < 4; col++) { int offset = row * 20 + col * 5; GetBytes(rowVals.GetValue(col)).CopyTo(newBuffer, offset); } } buf.Write(newBuffer, 0, 260); }