protected override void Initialize() { actions = new ActionEvents <TouchState, IGestureInfo[]>(); taskList = new TouchTaskList(); infoList = new TouchInfoList(taskList); Input.simulateMouseWithTouches = false; #if UNITY_STANDALONE || UNITY_EDITOR StartCoroutine(mouseEmulate()); #endif }
public TouchInfoList(TouchTaskList taskList) { this.infos = new Dictionary<int, TouchInfo>(); this.taskList = taskList; }
public TouchInfoList(TouchTaskList taskList) { this.infos = new Dictionary <int, TouchInfo>(); this.taskList = taskList; }