void GameOverLogic(GameObject col) { if (!GameManagerAB.ISGameOver && col.name.Contains("Dot")) { GameManagerAB.DOGameOver(); } }
void Awake() { lr = GetComponent <LineRenderer>(); lr.enabled = false; GM = FindObjectOfType <GameManagerAB>(); phare.GetComponent <SpriteRenderer>().color = GM.PhareColor; phare.SetActive(false); Reset(); }
void Awake() { self = this; audioSource = GetComponent <AudioSource>(); cam = Camera.main; height = 2f * cam.orthographicSize; isGameOver = true; CIRCLE.position = new Vector3(0, height / 3f, 0); cam.transform.position = new Vector3(0, 0, -10); DOTween.Init(); sizeDot = -1; }