示例#1
0
        //Triggered when deadlift button is clicked. Instantiates class for deadlift and begins checking.
        //Activiates main thread with the deadlift exercise.
        private void Deadlift(object sender, RoutedEventArgs e)
        {
            Deadlift    deadlift    = new Deadlift();
            SkeletonPos skeletonPos = new SkeletonPos();

            skeletonPos.StartSkeletonStream(sensor);

            DisplayText("Enter Starting Position");

            if (null == sensor)
            {
                this.statusBarText.Text = noKinectReady;
                return;
            }

            Thread getDict = new Thread(() => GetDictionary(skeletonPos, deadlift));

            getDict.Start();

            deadlift.StartExercise(sensor);

            this.statusBarText.Text   = "Deadlift mode activated";
            this.activityText.Text    = "Please enter starting position.";
            this.DemoImage.Source     = deadlift.ShowImage();
            DeadliftButton.Background = Brushes.Gray;
            SquatButton.Background    = new SolidColorBrush(Color.FromRgb(110, 8, 178));
            OHPButton.Background      = new SolidColorBrush(Color.FromRgb(110, 8, 178));
        }
示例#2
0
        //Main thread for the system, occuring every 50 milliseconds. It handles two dictionaries simultaneously:
        //dict and exerciseDict. dict contains the string name for the joint and it's ColorImagePoint, set in
        //SkeletonPos.cs. exerciseDict contains the string name for the joint, and whether it should be coloured
        //green or red. This is handled in the respective class for that exercise.
        internal void GetDictionary(SkeletonPos skel, Exercise exercise)
        {
            TimeSpan      waitInterval = TimeSpan.FromMilliseconds(50);
            List <String> keys         = new List <String>();
            bool          isEmpty;

            exerciseObj = new ExerciseObj(exercise.ToString());

            for (; !_isStopping.WaitOne(waitInterval);)
            {
                exerciseDict.Clear();
                using (var dictionaryEnum = dict.GetEnumerator())
                {
                    isEmpty = !dictionaryEnum.MoveNext();
                }

                if (isEmpty)
                {
                    foreach (KeyValuePair <String, ColorImagePoint> entry in skel.getJointPointDict())
                    {
                        dict.AddOrUpdate(entry.Key, entry.Value, (key, oldValue) => entry.Value);
                        keys.Add(entry.Key);
                    }
                    foreach (KeyValuePair <String, List <String> > entry in exercise.GetDictionary())
                    {
                        exerciseDict.AddOrUpdate(entry.Key, entry.Value, (key, oldValue) => entry.Value);
                    }
                }

                else
                {
                    foreach (var key in keys)
                    {
                        foreach (KeyValuePair <String, ColorImagePoint> realEntry in skel.getJointPointDict())
                        {
                            if (key == realEntry.Key)
                            {
                                dict[key] = realEntry.Value;
                            }
                        }
                        foreach (KeyValuePair <String, List <String> > realEntry in exercise.GetDictionary())
                        {
                            if (key == realEntry.Key)
                            {
                                exerciseDict[key] = realEntry.Value;
                            }
                        }
                    }
                }
                //If the user is tracked but the starting position isn't found, the joints are coloured in gold.
                foreach (KeyValuePair <String, ColorImagePoint> item in dict)
                {
                    if (!exercise.CheckStartPosFound())
                    {
                        {
                            this.Dispatcher.Invoke(() =>
                            {
                                DrawDots(Brushes.Gold, item.Key, item.Value);
                            });
                        }
                    }
                    else if (exercise.CheckStartPosFound())
                    {
                        //If the exerciseDict contains that joint, it means that joint is in a bad position and is coloured red.
                        if (exerciseDict.ContainsKey(item.Key))
                        {
                            this.Dispatcher.Invoke(() =>
                            {
                                DrawDots(Brushes.Red, item.Key, item.Value);
                                exerciseObj.Add(item.Key, exerciseDict[item.Key]);
                            });
                        }
                        //Otherwise, joint is in an okay position and is coloured green as it remains so.
                        else
                        {
                            this.Dispatcher.Invoke(() =>
                            {
                                DisplayTextOnce("Starting Position Found - Go!");
                                DrawDots(Brushes.SpringGreen, item.Key, item.Value);
                            });
                        }
                    }
                }
            }
        }