示例#1
0
        private void lengthenSnake()
        {
            //Make deep copy of end body segment
            BodySegment endBodySegment    = bodySegments[bodySegments.Count - 1];
            BodySegment newEndBodySegment = endBodySegment.deepCopy();

            //Modify deep copy's coordinates and distance till next turn
            if (endBodySegment.goingUp)
            {
                newEndBodySegment.y += 20;
            }

            else if (endBodySegment.goingDown)
            {
                newEndBodySegment.y -= 20;
            }

            else if (endBodySegment.goingLeft)
            {
                newEndBodySegment.x += 20;
            }

            else if (endBodySegment.goingRight)
            {
                newEndBodySegment.x -= 20;
            }

            //Add new body segment to list of body segments if snake is not lined up perfectly
            if (endBodySegment.distancesTillTurns.Count != 0)
            {
                newEndBodySegment.distancesTillTurns[0] += 20;
            }

            bodySegments.Add(newEndBodySegment);
        }
示例#2
0
        //Description: Returns deep copy of calling body segment.
        public BodySegment deepCopy()
        {
            //Determine which way calling body segment is going and then tell copy to move same way
            direction dir = direction.L;

            if (goingUp)
            {
                dir = direction.U;
            }

            else if (goingDown)
            {
                dir = direction.D;
            }

            else if (goingLeft)
            {
                dir = direction.L;
            }

            else if (goingRight)
            {
                dir = direction.R;
            }

            BodySegment deepCopyOfBodySegment = new BodySegment(x, y, l, bodySegmentColor, dir);

            if (distancesTillTurns.Count != 0)
            {
                for (int i = 0; i < distancesTillTurns.Count; i++)
                {
                    deepCopyOfBodySegment.distancesTillTurns.Add(distancesTillTurns[i]);
                }
            }

            if (waysToTurn.Count != 0)
            {
                foreach (direction d in waysToTurn)
                {
                    deepCopyOfBodySegment.waysToTurn.Enqueue(d);
                }
            }

            return(deepCopyOfBodySegment);
        }
示例#3
0
        public void updateGame()
        {
            //Update snake
            snakeHead.update();

            if (appleCollidesWithSnakeHead())
            {
                //When the snake head collides with an apple
                while (appleCollidesWithSnakeHead() || appleCollidesWithBodyOfSnake() || appleIsToCloseToSnakeHead())
                {
                    apple     = new Apple(foregroundColor);
                    growSnake = true;
                }
            }

            //Snake grows if player just hit an apple
            if (growSnake)
            {
                biteSoundEffect.Play();
                lengthenSnake();
                growSnake = false;
                ++playerScore;
            }


            //If a cover collides with the last body segment, stop drawing it.
            BodySegment lastBodySegment = bodySegments[bodySegments.Count() - 1];


            for (int i = 0; i < covers.Count; ++i)
            {
                if (covers[i].collides(lastBodySegment.x, lastBodySegment.y))
                {
                    covers.RemoveAt(i);
                }
            }

            //Update all the body segments
            for (int i = 0; i < bodySegments.Count; ++i)
            {
                bodySegments[i].update();
            }
        }