public void Dispose() { _pool = new TriggerObjectPool(); _tempIdList = new List <string>(); _tempGameObejctList = new List <GameObject>(); }
public void Dispose() { _pool = new TriggerObjectPool(); _tempIdList.Clear(); _tempGameObejctList.Clear(); _tempGameObjIdList.Clear(); }
public void Dispose() { _pool = new TriggerObjectPool(); _tempIdList = new List <int>(); _tempGameObejctList = new List <GameObject>(); _sceneTriggerObjectIdList = new Dictionary <int, int[]>(); }