示例#1
0
        public void Dispose()
        {
            _pool = new TriggerObjectPool();

            _tempIdList         = new List <string>();
            _tempGameObejctList = new List <GameObject>();
        }
示例#2
0
        public void Dispose()
        {
            _pool = new TriggerObjectPool();

            _tempIdList.Clear();
            _tempGameObejctList.Clear();
            _tempGameObjIdList.Clear();
        }
示例#3
0
        public void Dispose()
        {
            _pool = new TriggerObjectPool();

            _tempIdList         = new List <int>();
            _tempGameObejctList = new List <GameObject>();

            _sceneTriggerObjectIdList = new Dictionary <int, int[]>();
        }