public static void Move(PlayerEntity player, IUserCmd cmd, float deltaTime) { var moveVertical = cmd.MoveVertical; var moveHorizontal = cmd.MoveHorizontal; var stage = player.playerSkyMove.MoveStage; if (!SharedConfig.IsServer) { PlayerSkyMoveStateMachine.GetStates()[stage] .Move(player, moveVertical, moveHorizontal, deltaTime); } else { PlayerSkyMoveStateMachine.GetStates()[stage] .ServerMove(player, moveVertical, moveHorizontal, deltaTime); } }
public void ExecuteUserCmd(IUserCmdOwner owner, IUserCmd cmd) { PlayerEntity player = (PlayerEntity)owner.OwnerEntity; var playerSkyMove = player.playerSkyMove; SynFromInterVar(player); playerSkyMove.IsMoveEnabled = PlayerSkyMoveState.IsSkyMoveEnabled(player); if (playerSkyMove.IsMoveEnabled) { //var stage = playerSkyMove.MoveStage; var stage = playerSkyMove.MoveStage; //Logger.InfoFormat("ServerUpdate move enabled!!!playerSkyMove stage:{0}, game state:{1}, seq:{2}",stage, player.gamePlay.GameState, cmd.Seq); PlayerSkyMoveStateMachine.GetStates()[(int)stage].ServerUpdate(_contexts, player, cmd); } }
public void ExecuteUserCmd(IPlayerUserCmdGetter getter, IUserCmd cmd) { PlayerEntity player = (PlayerEntity)getter.OwnerEntity; var playerSkyMove = player.playerSkyMove; SynToInterVar(player); playerSkyMove.IsMoveEnabled = PlayerSkyMoveState.IsSkyMoveEnabled(player); //Logger.InfoFormat("client move enabled!!!playerSkyMove stage:{0}, game state:{1}, seq:{2}",playerSkyMove.MoveStage, player.gamePlay.GameState, cmd.Seq); if (playerSkyMove.IsMoveEnabled) { var stage = playerSkyMove.MoveStage; PlayerSkyMoveStateMachine.GetStates()[(int)stage].Update(_contexts, player, cmd); } PlayerSkyMoveState.ValidateStateAfterUpdate(_contexts, player); }
private void SkyMove(PlayerEntity player, float moveHorizontal, float moveVertical, float deltaTime) { var stage = player.playerSkyMove.MoveStage; if (!SharedConfig.IsServer) { PlayerSkyMoveStateMachine.GetStates()[(int)stage].Move(player, moveVertical, moveHorizontal, deltaTime); } else { PlayerSkyMoveStateMachine.GetStates()[(int)stage].ServerMove(player, moveVertical, moveHorizontal, deltaTime); } player.skyMoveUpdate.SkyMoveStage = player.playerSkyMove.MoveStage; player.skyMoveUpdate.SkyPosition = player.playerSkyMove.Position; player.skyMoveUpdate.SkyRotation = player.playerSkyMove.Rotation; player.skyMoveUpdate.SkyLocalPlayerPosition = player.playerSkyMove.LocalPlayerPosition; player.skyMoveUpdate.SkyLocalPlayerRotation = player.playerSkyMove.LocalPlayerRotation; player.skyMoveUpdate.Pitch = player.orientation.Pitch; player.skyMoveUpdate.Yaw = player.orientation.Yaw; player.skyMoveUpdate.Roll = player.orientation.Roll; player.skyMoveUpdate.GameState = player.gamePlay.GameState; // player.skyMoveUpdate.IsMoveEnabled = player.playerSkyMove.IsMoveEnabled; }