public override World Generate(World _world) { Faction _f = new Faction("The Rude Dudes"); Faction _aifactionA = new Faction("The Lumberjack Organization"); Faction _aifactionB = new Faction("The Lumberjack Organization B"); Game.PlayerFaction = _f; Faction.SetRelations(_f, _aifactionA, 0f); Faction.SetRelations(_aifactionB, _aifactionA, -1f); Ship _s = new Ship(new Vector2(100, 300), _world); _world.SpaceObjects.Add(_s); _s.AddItem(ItemDatabase.Spawn(_world, ItemDatabase.Items.Find(x => x.ID == 1102))); _s.AddItem(ItemDatabase.Spawn(_world, ItemDatabase.Items.Find(x => x.ID == 1102))); _s.AddItem(ItemDatabase.Spawn(_world, ItemDatabase.Items.Find(x => x.ID == 1102))); _s.AddItem(ItemDatabase.Spawn(_world, //spawn into inventory ItemDatabase.Items.Find(x => x.ID == 1199))); ItemDatabase.Spawn(_world, //spawn into space ItemDatabase.Items.Find(x => x.ID == 1100)) .SetPosition(new Vector2(100, 100)); _s.Faction = _f; AISimpleMiner _AI = new AISimpleMiner(); Game.AIs.Add(_AI); AISimpleFighter _AI2 = new AISimpleFighter(); _AI2.Faction = _aifactionA; Game.AIs.Add(_AI2); AISimpleFighter _AI3 = new AISimpleFighter(); _AI3.Faction = _aifactionB; Game.AIs.Add(_AI3); for (int i = 0; i < 3; i++) { _s = new Ship(new Vector2( (float)Game.Random.NextDouble()*7000, (float)Game.Random.NextDouble()*7000 ), _world ); _world.SpaceObjects.Add(_s); _s.AddItem(ItemDatabase.Spawn(_world, ItemDatabase.Items.Find(x => x.ID == 1101))); _AI2.Fleet.Add(_s); _s.Faction = _aifactionA; _s = new Ship(new Vector2( (float)Game.Random.NextDouble()*7000, (float)Game.Random.NextDouble()*7000 ), _world ); _world.SpaceObjects.Add(_s); _s.AddItem(ItemDatabase.Spawn(_world, ItemDatabase.Items.Find(x => x.ID == 1101))); _AI3.Fleet.Add(_s); _s.Faction = _aifactionB; } _s = new Ship(new Vector2(100, 100), _world); _world.SpaceObjects.Add(_s); _s.AddItem(ItemDatabase.Spawn(_world, ItemDatabase.Items.Find(x => x.ID == 1102))); _s.AddItem(ItemDatabase.Spawn(_world, ItemDatabase.Items.Find(x => x.ID == 1102))); _AI.Fleet.Add(_s); _s.Faction = _aifactionA; Asteroid _a = new Asteroid("Asteroid", _world); _a.Position = new Vector2(400, 400); _a = new Asteroid("Asteroid", _world); _a.Position = new Vector2(0, 80); Container _c = new Container("Generic Container", _world); return _world; }