public SimplexTerrainMesh(SimplexTerrainComponent parent, int xstart, int zstart, Vector3f scale, int chunkSize, bool generateBiomes) : base() { try { this.generateBiomes = generateBiomes; this.parent = parent; this.x = xstart; this.z = zstart; this.chunkSize = chunkSize; this.scale = scale; this.GetHeights(this.x, this.z); this.RebuildTerrainMesh(); } catch (Exception ex) { Console.WriteLine(ex); } }
public SimplexTerrainMesh(SimplexTerrainComponent parent, int xstart, int zstart, Vector3f scale, int chunkSize) : this(parent, xstart, zstart, scale, chunkSize, false) { }
public SimplexTerrainChunkNode(PhysicsWorld physicsWorld, SimplexTerrainComponent parentT, int x, int z, Vector3f scale, int chunkSize, SimplexTerrainChunkNode[] neighbors, bool biomesEnabled) : base(physicsWorld, parentT, x, z, scale, chunkSize, neighbors) { this.biomesEnabled = biomesEnabled; }