public PhysicsWorld(PhysicsDebugDraw debugDraw) { // collisionSystem.UseTriangleMeshNormal = true; world = new World(collisionSystem); this.debugDraw = debugDraw; }
public PhysicsWorld(PhysicsDebugDraw debugDraw) { collisionSystem.UseTriangleMeshNormal = true; world = new World(collisionSystem); this.debugDraw = debugDraw; }