private void Awake()
        {
            _inputController = new InputController();
            _selectRectangle = this.GetComponentInChildren <SelectionRectangleComponent>();

            if (_selectRectangle == null)
            {
                Debug.LogWarning("Missing SelectionRectangleComponent, this is required by the input receiver to handle unit selection.");
            }

            if (Application.platform != RuntimePlatform.WindowsPlayer &&
                Application.platform != RuntimePlatform.WindowsEditor &&
                Application.platform != RuntimePlatform.OSXPlayer &&
                Application.platform != RuntimePlatform.OSXEditor &&
                Application.platform != RuntimePlatform.LinuxPlayer)
            {
                Debug.LogWarning("The default basic input receiver only works on Windows, Linux and Mac.");
            }
        }
示例#2
0
        private void Awake()
        {
            _inputController = new InputController();
            _selectRectangle = this.GetComponentInChildren<SelectionRectangleComponent>();

            if (_selectRectangle == null)
            {
                Debug.LogWarning("Missing SelectionRectangleComponent, this is required by the input receiver to handle unit selection.");
            }

            _isMac = (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.OSXWebPlayer);
            if (Application.platform != RuntimePlatform.WindowsPlayer &&
                Application.platform != RuntimePlatform.WindowsEditor &&
                Application.platform != RuntimePlatform.WindowsWebPlayer &&
                !_isMac)
            {
                Debug.LogWarning("The default basic input receiver only works on Windows and Mac.");
            }
        }