private void ExportAttachpoints(string attachDummy, BrgMesh mesh, float time) { time += Maxscript.QueryFloat("animationRange.start.ticks / 4800.0"); //System.Windows.Forms.MessageBox.Show("4"); int numAttachpoints = Maxscript.QueryInteger("{0}.count", attachDummy); //System.Windows.Forms.MessageBox.Show("5 " + numAttachpoints); if (mesh.Header.Flags.HasFlag(BrgMeshFlag.ATTACHPOINTS)) { mesh.Attachpoints = new List <BrgAttachpoint>(); for (int i = 0; i < numAttachpoints; i++) { string aName = Maxscript.QueryString("{0}[{1}].name", attachDummy, i + 1); int nameId; if (!BrgAttachpoint.TryGetIdByName(aName.Substring(6), out nameId)) { continue; } BrgAttachpoint att = new BrgAttachpoint(); //System.Windows.Forms.MessageBox.Show(aName); //System.Windows.Forms.MessageBox.Show("5.1"); //System.Windows.Forms.MessageBox.Show(mesh.Attachpoints.Count + " " + i); att.NameId = nameId; Maxscript.Command("{0}[{1}].name = \"{2}\"", attachDummy, i + 1, att.GetMaxName()); //System.Windows.Forms.MessageBox.Show("5.2"); Maxscript.SetVarAtTime(time, "{0}Transform", "{0}[{1}].rotation as matrix3", attachDummy, i + 1); Maxscript.SetVarAtTime(time, "{0}Position", "{0}[{1}].position", attachDummy, i + 1); Maxscript.SetVarAtTime(time, "{0}Scale", "{0}[{1}].scale * {0}[{1}].boxsize", attachDummy, i + 1); //System.Windows.Forms.MessageBox.Show("5.3"); Vector3 scale = new Vector3(Maxscript.QueryFloat("{0}Scale.X", attachDummy), Maxscript.QueryFloat("{0}Scale.Y", attachDummy), Maxscript.QueryFloat("{0}Scale.Z", attachDummy)); Vector3 bBox = scale / 2; //System.Windows.Forms.MessageBox.Show("5.4"); att.XVector.X = -Maxscript.QueryFloat("{0}Transform[1].z", attachDummy); att.XVector.Y = Maxscript.QueryFloat("{0}Transform[3].z", attachDummy); att.XVector.Z = -Maxscript.QueryFloat("{0}Transform[2].z", attachDummy); att.YVector.X = -Maxscript.QueryFloat("{0}Transform[1].y", attachDummy); att.YVector.Y = Maxscript.QueryFloat("{0}Transform[3].y", attachDummy); att.YVector.Z = -Maxscript.QueryFloat("{0}Transform[2].y", attachDummy); att.ZVector.X = -Maxscript.QueryFloat("{0}Transform[1].x", attachDummy); att.ZVector.Y = Maxscript.QueryFloat("{0}Transform[3].x", attachDummy); att.ZVector.Z = -Maxscript.QueryFloat("{0}Transform[2].x", attachDummy); att.Position.X = -Maxscript.QueryFloat("{0}Position.x", attachDummy); att.Position.Z = -Maxscript.QueryFloat("{0}Position.y", attachDummy); att.Position.Y = Maxscript.QueryFloat("{0}Position.z", attachDummy); //System.Windows.Forms.MessageBox.Show("5.5"); att.BoundingBoxMin.X = -bBox.X; att.BoundingBoxMin.Z = -bBox.Y; att.BoundingBoxMin.Y = -bBox.Z; att.BoundingBoxMax.X = bBox.X; att.BoundingBoxMax.Z = bBox.Y; att.BoundingBoxMax.Y = bBox.Z; mesh.Attachpoints.Add(att); } //System.Windows.Forms.MessageBox.Show("# Atpts: " + Attachpoint.Count); } }
private void ExportBrgMesh(string mainObject, BrgMesh mesh, float time, Dictionary <int, int> matIdMapping) { time += Maxscript.QueryFloat("animationRange.start.ticks / 4800.0"); string mainMesh = "mainMesh"; string mainObjectName = Maxscript.QueryString("{0}.name", mainObject); // Figure out the proper data to import if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH)) { Maxscript.Command("{0} = ExportPreservedTexCoordData (GetMeshSnapshotAtTime {1} {2})", mainMesh, mainObject, time); } else { Maxscript.Command("{0} = GetMeshSnapshotAtTime {1} {2}", mainMesh, mainObject, time); } Maxscript.Command("ExportBrgVertNormals {0}", time); Maxscript.SetVarAtTime(time, "meshCenter", "{0}.center", mainObject); mesh.Header.CenterPosition = new Vector3 ( -Maxscript.QueryFloat("meshCenter.x"), Maxscript.QueryFloat("meshCenter.z"), -Maxscript.QueryFloat("meshCenter.y") ); Maxscript.Command("grnd = getNodeByName \"Dummy_hotspot\""); if (!Maxscript.QueryBoolean("grnd == undefined")) { mesh.Header.HotspotPosition = new Vector3 ( -Maxscript.QueryFloat("grnd.position.x"), Maxscript.QueryFloat("grnd.position.z"), -Maxscript.QueryFloat("grnd.position.y") ); } Maxscript.SetVarAtTime(time, "{0}BBMax", "{0}.max", mainObject); Maxscript.SetVarAtTime(time, "{0}BBMin", "{0}.min", mainObject); Vector3 bBoxMax = new Vector3(Maxscript.QueryFloat("{0}BBMax.X", mainObject), Maxscript.QueryFloat("{0}BBMax.Y", mainObject), Maxscript.QueryFloat("{0}BBMax.Z", mainObject)); Vector3 bBoxMin = new Vector3(Maxscript.QueryFloat("{0}BBMin.X", mainObject), Maxscript.QueryFloat("{0}BBMin.Y", mainObject), Maxscript.QueryFloat("{0}BBMin.Z", mainObject)); Vector3 bBox = (bBoxMax - bBoxMin) / 2; mesh.Header.MinimumExtent = new Vector3(-bBox.X, -bBox.Z, -bBox.Y); mesh.Header.MaximumExtent = new Vector3(bBox.X, bBox.Z, bBox.Y); int numVertices = Maxscript.QueryInteger("brgVertIndices.count"); int numFaces = Maxscript.QueryInteger("brgFaceArray.count"); int currNumVertices = mesh.Vertices.Count; //System.Windows.Forms.MessageBox.Show("1 " + numVertices); for (int i = 0; i < numVertices; i++) { //System.Windows.Forms.MessageBox.Show("1.1"); try { Maxscript.Command("vertex = getVert {0} brgVertIndices[{1}]", mainMesh, i + 1); //System.Windows.Forms.MessageBox.Show("1.4"); mesh.Vertices.Add(new Vector3(-Maxscript.QueryFloat("vertex.x"), Maxscript.QueryFloat("vertex.z"), -Maxscript.QueryFloat("vertex.y"))); //System.Windows.Forms.MessageBox.Show("1.5"); mesh.Normals.Add(new Vector3( -Maxscript.QueryFloat("{0}[{1}].x", "averagedNormals", i + 1), Maxscript.QueryFloat("{0}[{1}].z", "averagedNormals", i + 1), -Maxscript.QueryFloat("{0}[{1}].y", "averagedNormals", i + 1))); //System.Windows.Forms.MessageBox.Show("1.7"); } catch (Exception ex) { throw new Exception("In mesh " + mainObjectName + " error exporting verts/normals index " + (i + 1) + ".", ex); } } //System.Windows.Forms.MessageBox.Show("2"); if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH) || mesh.Header.Flags.HasFlag(BrgMeshFlag.ANIMTEXCOORDS)) { if (mesh.Header.Flags.HasFlag(BrgMeshFlag.TEXCOORDSA)) { for (int i = 0; i < numVertices; i++) { Maxscript.Command("tVert = getTVert {0} brgVertTVIndices[{1}]", mainMesh, i + 1); mesh.TextureCoordinates.Add(new Vector3(Maxscript.QueryFloat("tVert.x"), Maxscript.QueryFloat("tVert.y"), 0f)); } } } //System.Windows.Forms.MessageBox.Show("3"); if (!mesh.Header.Flags.HasFlag(BrgMeshFlag.SECONDARYMESH)) { if (mesh.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL)) { mesh.VertexMaterials.AddRange(new Int16[numVertices]); } for (int i = 0; i < numFaces; ++i) { Face f = new Face(); mesh.Faces.Add(f); if (mesh.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL)) { int faceMatId = Maxscript.QueryInteger("getFaceMatId {0} {1}", mainMesh, i + 1); if (matIdMapping.ContainsKey(faceMatId)) { f.MaterialIndex = (Int16)matIdMapping[faceMatId]; } else { throw new Exception("In mesh " + mainObjectName + " face index " + (i + 1) + " has an invalid material id " + faceMatId + "."); } } //System.Windows.Forms.MessageBox.Show("3.1"); Maxscript.Command("face = brgFaceArray[{0}]", i + 1); f.Indices.Add((Int16)(Maxscript.QueryInteger("face.x") - 1 + currNumVertices)); f.Indices.Add((Int16)(Maxscript.QueryInteger("face.z") - 1 + currNumVertices)); f.Indices.Add((Int16)(Maxscript.QueryInteger("face.y") - 1 + currNumVertices)); //System.Windows.Forms.MessageBox.Show("3.2"); if (mesh.Header.Flags.HasFlag(BrgMeshFlag.MATERIAL)) { mesh.VertexMaterials[f.Indices[0]] = f.MaterialIndex; mesh.VertexMaterials[f.Indices[1]] = f.MaterialIndex; mesh.VertexMaterials[f.Indices[2]] = f.MaterialIndex; } } } Maxscript.Command("delete {0}", mainMesh); }