示例#1
0
        public void Read(Stream stream)
        {
            using (BrgBinaryReader reader = new BrgBinaryReader(new LittleEndianBitConverter(), stream))
            {
                uint magic = reader.ReadUInt32();
                if (magic != 1280463949)
                {
                    throw new Exception("This is not a MTRL file!");
                }

                uint nameLength = reader.ReadUInt32();
                for (int i = 0; i < 5; ++i)
                {
                    this.unk[i] = reader.ReadUInt32();
                }

                this.Diffuse       = reader.ReadColor3D();
                this.Ambient       = reader.ReadColor3D();
                this.Specular      = reader.ReadColor3D();
                this.Emissive      = reader.ReadColor3D();
                this.SpecularLevel = reader.ReadSingle();
                this.Alpha         = reader.ReadSingle();

                this.Id = reader.ReadInt32();

                this.SelfIlluminating = reader.ReadByte();
                this.ClampU           = reader.ReadByte();
                this.ClampV           = reader.ReadByte();
                this.LightSpecular    = reader.ReadByte();
                this.AffectsAmbient   = reader.ReadByte();
                this.AffectsDiffuse   = reader.ReadByte();
                this.AffectsSpecular  = reader.ReadByte();
                this.Updateable       = reader.ReadByte();

                this.AlphaMode         = reader.ReadInt32(); // Seems to be very often 10, wave has a 2 here, phoenix has 6
                this.AmbientIntensity  = reader.ReadInt32();
                this.DiffuseIntensity  = reader.ReadInt32();
                this.SpecularIntensity = reader.ReadInt32();
                this.EmissiveIntensity = reader.ReadInt32();
                this.ColorTransform    = reader.ReadInt32(); // Val of 4 seems to be PC
                this.TextureTransform  = reader.ReadInt32();
                this.TextureFactor     = reader.ReadInt32(); // Has something to do with Cube Map
                this.MultiTextureMode  = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexGenMode0       = reader.ReadInt32();
                this.TexGenMode1       = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexCoordSet0      = reader.ReadInt32();
                this.TexCoordSet1      = reader.ReadInt32();
                this.TexCoordSet2      = reader.ReadInt32();
                this.TexCoordSet3      = reader.ReadInt32();
                this.TexCoordSet4      = reader.ReadInt32();
                this.TexCoordSet5      = reader.ReadInt32();
                this.TexCoordSet6      = reader.ReadInt32();
                this.TexCoordSet7      = reader.ReadInt32();

                for (int i = 0; i < 3; ++i)
                {
                    this.unk2[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 3; ++i)
                {
                    this.unk3[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 4; ++i)
                {
                    this.unk4[i] = reader.ReadInt32();
                }

                if (nameLength > 0)
                {
                    this.Texture = reader.ReadString();
                }
            }
        }
示例#2
0
        public void Read(Stream stream)
        {
            using (BrgBinaryReader reader = new BrgBinaryReader(new LittleEndianBitConverter(), stream))
            {
                uint magic = reader.ReadUInt32();
                if (magic != 1280463949)
                {
                    throw new Exception("This is not a MTRL file!");
                }

                uint nameLength = reader.ReadUInt32();
                for (int i = 0; i < 5; ++i)
                {
                    this.unk[i] = reader.ReadUInt32();
                }

                this.Diffuse = reader.ReadColor3D();
                this.Ambient = reader.ReadColor3D();
                this.Specular = reader.ReadColor3D();
                this.Emissive = reader.ReadColor3D();
                this.SpecularLevel = reader.ReadSingle();
                this.Alpha = reader.ReadSingle();

                this.Id = reader.ReadInt32();

                this.SelfIlluminating = reader.ReadByte();
                this.ClampU = reader.ReadByte();
                this.ClampV = reader.ReadByte();
                this.LightSpecular = reader.ReadByte();
                this.AffectsAmbient = reader.ReadByte();
                this.AffectsDiffuse = reader.ReadByte();
                this.AffectsSpecular = reader.ReadByte();
                this.Updateable = reader.ReadByte();

                this.AlphaMode = reader.ReadInt32(); // Seems to be very often 10, wave has a 2 here, phoenix has 6
                this.AmbientIntensity = reader.ReadInt32();
                this.DiffuseIntensity = reader.ReadInt32();
                this.SpecularIntensity = reader.ReadInt32();
                this.EmissiveIntensity = reader.ReadInt32();
                this.ColorTransform = reader.ReadInt32(); // Val of 4 seems to be PC
                this.TextureTransform = reader.ReadInt32();
                this.TextureFactor = reader.ReadInt32(); // Has something to do with Cube Map
                this.MultiTextureMode = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexGenMode0 = reader.ReadInt32();
                this.TexGenMode1 = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexCoordSet0 = reader.ReadInt32();
                this.TexCoordSet1 = reader.ReadInt32();
                this.TexCoordSet2 = reader.ReadInt32();
                this.TexCoordSet3 = reader.ReadInt32();
                this.TexCoordSet4 = reader.ReadInt32();
                this.TexCoordSet5 = reader.ReadInt32();
                this.TexCoordSet6 = reader.ReadInt32();
                this.TexCoordSet7 = reader.ReadInt32();

                for (int i = 0; i < 3; ++i)
                {
                    this.unk2[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 3; ++i)
                {
                    this.unk3[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 4; ++i)
                {
                    this.unk4[i] = reader.ReadInt32();
                }

                if (nameLength > 0)
                {
                    this.Texture = reader.ReadString();
                }
            }
        }