public MaterialUnit(apOptMaterialInfo srcMatInfo) { _texture = null; _shader = null; _isUseMaterialInfo = true; _materialInfo = new apOptMaterialInfo(); _materialInfo.MakeFromSrc(srcMatInfo); //_texture = _materialInfo._mainTex; //_shader = _materialInfo._shader; _material = new Material(_materialInfo._shader); _material.SetColor("_Color", new Color(0.5f, 0.5f, 0.5f, 1.0f)); _material.SetTexture("_MainTex", _materialInfo._mainTex); //Material Info에 저장된 초기 설정값을 적용한다. _materialInfo.SetMaterialProperties(_material); if (_linkedPortraits == null) { _linkedPortraits = new List <apPortrait>(); } _linkedPortraits.Clear(); //Debug.Log("신형 Shared Material 생성"); }
public void MakeMaterial() { if (!IsUseMaterialInfo) { //이전 버전으로 만드는 경우 _material = new Material(_shader); _shaderID_MainTex = Shader.PropertyToID("_MainTex"); _shaderID_Color = Shader.PropertyToID("_Color"); _material.SetTexture(_shaderID_MainTex, _texture); _material.SetColor(_shaderID_Color, new Color(0.5f, 0.5f, 0.5f, 1.0f)); } else { //변경 19.6.15 : MaterialInfo를 이용하여 만드는 경우 apOptMaterialInfo matInfo = MaterialInfo; _material = new Material(matInfo._shader); _shaderID_MainTex = Shader.PropertyToID("_MainTex"); _shaderID_Color = Shader.PropertyToID("_Color"); _material.SetTexture(_shaderID_MainTex, matInfo._mainTex); _material.SetColor(_shaderID_Color, new Color(0.5f, 0.5f, 0.5f, 1.0f)); //속성대로 초기화 matInfo.SetMaterialProperties(_material); } //복원용 재질 _material_Original = new Material(_material); ResetRequestProperties(); }