void IDisposable.Dispose() { getStartEntryHook.Dispose(); getStartEntryOneLinerHook.Dispose(); sendDialogEntryHook.Dispose(); sendDialogRepliesHook.Dispose(); handleReplyHook.Dispose(); checkScriptHook.Dispose(); runScriptHook.Dispose(); }
void IDisposable.Dispose() { getWeaponFocusHook.Dispose(); getEpicWeaponFocusHook.Dispose(); getWeaponFinesseHook.Dispose(); getWeaponImprovedCriticalHook.Dispose(); getEpicWeaponOverwhelmingCriticalHook.Dispose(); getEpicWeaponDevastatingCriticalHook.Dispose(); getWeaponSpecializationHook.Dispose(); getEpicWeaponSpecializationHook.Dispose(); getIsWeaponOfChoiceHook.Dispose(); getDamageBonusHook.Dispose(); getMeleeDamageBonusHook.Dispose(); getRangedDamageBonusHook.Dispose(); getMeleeAttackBonusHook.Dispose(); getRangedAttackBonusHook.Dispose(); getAttackModifierVersusHook.Dispose(); getUseMonkAttackTablesHook.Dispose(); maxAttackRangeHook?.Dispose(); }
public void Dispose() { writeToLogFileHook?.Dispose(); writeToErrorFileHook?.Dispose(); executeCommandPrintStringHook?.Dispose(); }