static public void _DebugRays([ReadOnly] ref NativeArray <Entity> na_collisionChecksEntities, [ReadOnly] ref ComponentDataFromEntity <RayData> a_rayData, [ReadOnly] ref ComponentDataFromEntity <RayMaxDistanceData> a_rayMaxDistanceData, [ReadOnly] ref ComponentDataFromEntity <IsCollidingData> a_isCollidingData, [ReadOnly] ref ComponentDataFromEntity <RayEntityPair4CollisionData> a_rayEntityPair4CollisionData, bool canDebugAllChecks, bool canDebugAllrays) { // Debug all, or only one check int i_debugCollisionChecksCount = canDebugAllChecks ? na_collisionChecksEntities.Length : 1; // Debug // ! Ensure test this only with single, or at most few ray entiities. for (int i_collisionChecksIndex = 0; i_collisionChecksIndex < i_debugCollisionChecksCount; i_collisionChecksIndex++) { Entity octreeRayEntity = na_collisionChecksEntities [i_collisionChecksIndex]; Entity octreeRayEntity2; if (!a_rayData.Exists(octreeRayEntity)) { RayEntityPair4CollisionData rayEntityPair4CollisionData = a_rayEntityPair4CollisionData [octreeRayEntity]; octreeRayEntity2 = rayEntityPair4CollisionData.ray2CheckEntity; } else { octreeRayEntity2 = octreeRayEntity; } // Draw all available rays, or signle ray if (canDebugAllrays) { RayData rayData = a_rayData [octreeRayEntity2]; RayMaxDistanceData rayMaxDistanceData = a_rayMaxDistanceData [octreeRayEntity2]; Debug.DrawLine(rayData.ray.origin, rayData.ray.origin + rayData.ray.direction * rayMaxDistanceData.f, Color.red); } else if (i_collisionChecksIndex == 0) { RayData rayData = a_rayData [octreeRayEntity2]; RayMaxDistanceData rayMaxDistanceData = a_rayMaxDistanceData [octreeRayEntity2]; Debug.DrawLine(rayData.ray.origin, rayData.ray.origin + rayData.ray.direction * rayMaxDistanceData.f, Color.red); } IsCollidingData isCollidingData = a_isCollidingData [octreeRayEntity]; if (isCollidingData.i_collisionsCount > 0) { Debug.Log("Is colliding."); } } }
/// <summary> /// /// </summary> /// <param name="na_collisionChecksEntities"></param> /// <param name="a_rayData"></param> /// <param name="a_rayMaxDistanceData"></param> /// <param name="a_isCollidingData"></param> /// <param name="collisionInstancesBufferElement"></param> /// <param name="canDebugAllChecks">Debug Log all checks, or only one (first one)</param> /// <param name="canDebugAllrays">Draw all, or only single ray (first one).</param> static public void _DebugRays(ref EntityCommandBuffer ecb, [ReadOnly] ref NativeArray <Entity> na_collisionChecksEntities, [ReadOnly] ref ComponentDataFromEntity <RayData> a_rayData, [ReadOnly] ref ComponentDataFromEntity <RayMaxDistanceData> a_rayMaxDistanceData, [ReadOnly] ref ComponentDataFromEntity <IsCollidingData> a_isCollidingData, [ReadOnly] ref BufferFromEntity <CollisionInstancesBufferElement> collisionInstancesBufferElement, [ReadOnly] ref ComponentDataFromEntity <RayEntityPair4CollisionData> a_rayEntityPair4CollisionData, bool canDebugAllChecks, bool canDebugAllrays) { // Debug // ! Ensure test this only with single, or at most few ray entiities. // if ( !canDebugAllrays ) // Debug all, or only one check int i_debugCollisionChecksCount = canDebugAllChecks ? na_collisionChecksEntities.Length : 1; for (int i_collisionChecksIndex = 0; i_collisionChecksIndex < i_debugCollisionChecksCount; i_collisionChecksIndex++) { Entity octreeRayEntity = na_collisionChecksEntities [i_collisionChecksIndex]; Entity octreeRayEntity2; if (!a_rayData.Exists(octreeRayEntity)) { RayEntityPair4CollisionData rayEntityPair4CollisionData = a_rayEntityPair4CollisionData [octreeRayEntity]; octreeRayEntity2 = rayEntityPair4CollisionData.ray2CheckEntity; } else { octreeRayEntity2 = octreeRayEntity; } // Draw all available rays, or signle ray if (canDebugAllrays) { RayData rayData = a_rayData [octreeRayEntity2]; RayMaxDistanceData rayMaxDistanceData = a_rayMaxDistanceData [octreeRayEntity2]; Debug.DrawLine(rayData.ray.origin, rayData.ray.origin + rayData.ray.direction * rayMaxDistanceData.f, Color.red); } else if (i_collisionChecksIndex == 0) { RayData rayData = a_rayData [octreeRayEntity2]; RayMaxDistanceData rayMaxDistanceData = a_rayMaxDistanceData [octreeRayEntity2]; Debug.DrawLine(rayData.ray.origin, rayData.ray.origin + rayData.ray.direction * rayMaxDistanceData.f, Color.red); } //} // Last known instances collisions count. IsCollidingData isCollidingData = a_isCollidingData [octreeRayEntity]; if (isCollidingData.i_collisionsCount > 0) { // Debug.Log ( "Octree: Last known instances collisions count #" + isCollidingData.i_collisionsCount ) ; // Stores reference to detected colliding instance. DynamicBuffer <CollisionInstancesBufferElement> a_collisionInstancesBuffer = collisionInstancesBufferElement [octreeRayEntity]; string s_collidingIDs = ""; CollisionInstancesBufferElement collisionInstancesBuffer; for (int i = 0; i < isCollidingData.i_collisionsCount; i++) { collisionInstancesBuffer = a_collisionInstancesBuffer [i]; s_collidingIDs += collisionInstancesBuffer.i_ID + ", "; } CollisionInstancesBufferElement closestCollisionInstance = a_collisionInstancesBuffer [isCollidingData.i_nearestInstanceCollisionIndex]; Entity closestInstanceEntity = new Entity() { Index = closestCollisionInstance.i_ID, Version = closestCollisionInstance.i_version }; // Test highlight Highlight.SwitchMethods._Switch(ref ecb, closestInstanceEntity); // Debug.Log ( "Is colliding with #" + isCollidingData.i_collisionsCount + " instances of IDs: " + s_collidingIDs + "; Nearest collided instance is at " + isCollidingData.f_nearestDistance + "m, with ID #" + a_collisionInstancesBuffer [isCollidingData.i_nearestInstanceCollisionIndex].i_ID ) ; } } // for }