public WalkAnturaState(ReadingGameAntura antura) : base(antura) { this.antura = antura; var startPosition = antura.transform.position; center = startPosition + radius * (new Vector3(1, 0, 1)).normalized; right = (startPosition - center).normalized; forward = Vector3.Cross(right, Vector3.up); }
public IdleAnturaState(ReadingGameAntura antura) : base(antura) { this.antura = antura; }