public void EnterState() { if (game.CurrentChallenge != null) { if (!game.ShowChallengePopupWidget(true, OnPopupCloseRequested)) { OnPopupCloseRequested(); } } }
public void EnterState() { if (game.showTutorial) { game.QuestionManager.crowd.MaxConcurrentLetters = 2; } else { game.QuestionManager.crowd.MaxConcurrentLetters = UnityEngine.Mathf.RoundToInt(4 + game.Difficulty * 4); } // Forced number of letters if (FastCrowdConfiguration.Instance.Variation == FastCrowdVariation.CategoryForm) { game.QuestionManager.crowd.MaxConcurrentLetters = 4; } game.CurrentChallenge.Clear(); game.NoiseData.Clear(); var provider = FastCrowdConfiguration.Instance.Questions; var question = provider.GetNextQuestion(); game.CurrentQuestion = question; if (question == null) { game.SetCurrentState(game.EndState); return; } // Add correct data foreach (var l in question.GetCorrectAnswers()) { game.CurrentChallenge.Add(l); } // Add wrong data if (question.GetWrongAnswers() != null) { foreach (var l in question.GetWrongAnswers()) { game.NoiseData.Add(l); } } if (game.CurrentChallenge.Count > 0) { // Show question if (!game.ShowChallengePopupWidget(false, OnPopupCloseRequested)) { if (game.showTutorial) { game.SetCurrentState(game.TutorialState); } else { game.SetCurrentState(game.PlayState); } } } else { // no more questions game.SetCurrentState(game.EndState); } idleTime = Time.time + idleTimeDuration; }