public static AntPoolObject GetObject(string aName, Vector3 aPosition) { AntPoolObject result = GetObject(aName); if (result != null) { result.Position = aPosition; } return(result); }
public static T GetObject <T>(string aName, Vector2 aPosition) { T result = default(T); AntPoolObject po = GetObject(aName, aPosition); if (po != null) { result = po.GetComponent <T>(); } return(result); }
public void AddObject(AntPoolObject aObject, bool aCheckCopy = false) { if (aCheckCopy) { int index = _objects.IndexOf(aObject); if (index >= 0 && index < _objects.Count) { A.Warning("Object `{0}` already added to the pool!", aObject.name); return; } } aObject.PlacedToPool(); _currentIndex++; if (_currentIndex < _objects.Count) { _objects[_currentIndex] = aObject; } else { _objects.Add(aObject); } }