private int _count;                       // Кол-во обрабатываемых вещей.

        #region Public Methods

        public void StartLoading()
        {
            A.Assert((pools == null || pools.Length == 0), "Pool Loader is empty!", true);

            var root = new GameObject();

            root.name = "Pools";
            AntPoolManager.SetParent(root.transform);

            _count   = 0;
            _current = 0;
            for (int i = 0, n = pools.Length; i < n; i++)
            {
                _count += pools[i].items.Length;
            }

            _currentPoolIndex = 0;
            _currentPool      = pools[_currentPoolIndex];

            if (EventStart != null)
            {
                EventStart(this, 0.0f);
            }

            StartCoroutine(DoProgress());
        }
        private IEnumerator DoProgress()
        {
            while (true)
            {
                int n = (_current + countPerStep > _count) ? _count - _current : countPerStep;
                for (int i = 0; i < n; i++)
                {
                    if (_currentItemIndex == _currentPool.items.Length)
                    {
                        _currentPoolIndex++;
                        _currentPool      = pools[_currentPoolIndex];
                        _currentItemIndex = 0;
                    }

                    AntPoolManager.AddPool(_currentPool.items[_currentItemIndex].prefab, _currentPool.items[_currentItemIndex].initialSize);
                    _currentItemIndex++;
                    _current++;
                }

                if (EventProcess != null)
                {
                    EventProcess(this, (float)_current / (float)_count);
                }

                if (_current < _count)
                {
                    yield return(null);
                }
                else
                {
                    break;
                }
            }

            if (EventComplete != null)
            {
                EventComplete(this, 1.0f);
            }
        }