private void CommNetInit() { // create the vessel list now but wait for the real signal // Debug.Log ("[AH][ShipListener] Commnet is initialized"); AHShipList.ParseFlyingVessel(); }
public void Start() { AHShipList.UpdateLoadedGame(); GameEvents.CommNet.OnNetworkInitialized.Add(CommNetInit); }
private void GetGUIShipList() { List <Dictionary <string, string> > guiExternListShipEditor = AHShipList.GetShipListAsList(true); guiExternListShipEditorVabAll = AHShipList.GetShipListAsList(true, false, "VAB"); guiExternListShipEditorVabRelay = AHShipList.GetShipListAsList(true, true, "VAB"); guiExternListShipEditorSphAll = AHShipList.GetShipListAsList(true, false, "SPH"); guiExternListShipEditorSphRelay = AHShipList.GetShipListAsList(true, true, "SPH"); guiExternListShipFlight = AHShipList.GetShipListAsList(false); }
public void Start() { if (HighLogic.CurrentGame.Mode == Game.Modes.MISSION_BUILDER) { Destroy(this); } if (!HighLogic.CurrentGame.Parameters.CustomParams <AntennaHelperSettings> ().enableInTrackingStation) { Destroy(this); return; } targetPid = ""; trackingStationLvl = ScenarioUpgradeableFacilities.GetFacilityLevel(SpaceCenterFacility.TrackingStation); dsnPower = GameVariables.Instance.GetDSNRange(trackingStationLvl); waitFor = new WaitForSeconds(.1f); GameEvents.onPlanetariumTargetChanged.Add(NewTarget); GameEvents.OnMapFocusChange.Add(NewTarget); GameEvents.CommNet.OnCommStatusChange.Add(CommNetUpdate); // if (AHShipList.visitFlightOnce) { // GetListsShip (); // CreateMarkers (); // } // GUI rectMainWindow = new Rect(0, 0, 150, 245); rectMainWindow.position = AHSettings.posTrackingStationMainWindow; mainWindowOn = false; rectEditorShipWindow = new Rect(0, 0, 350, 200); rectEditorShipWindow.position = AHSettings.posTrackingStationShipWindow; editorShipWindowOn = false; circleTypeSelected = GUICircleSelection.ACTIVE; editorShipVab = true; editorShipRelay = false; guiListEditorShipVabAll = AHShipList.GetShipListAsList(true, false, "VAB"); guiListEditorShipSphAll = AHShipList.GetShipListAsList(true, false, "SPH"); guiListEditorShipVabRelay = AHShipList.GetShipListAsList(true, true, "VAB"); guiListEditorShipSphRelay = AHShipList.GetShipListAsList(true, true, "SPH"); guiListEditorShipDisplay = guiListEditorShipVabAll; GameEvents.onGUIApplicationLauncherReady.Add(AddToolbarButton); GameEvents.onGUIApplicationLauncherDestroyed.Add(RemoveToolbarButton); }
private void GetGUIShipList() { List <Dictionary <string, string> > guiExternListShipEditor = AHShipList.GetShipListAsList(true); guiExternListShipEditorVabAll = AHShipList.GetShipListAsList(true, false, "VAB"); guiExternListShipEditorVabRelay = AHShipList.GetShipListAsList(true, true, "VAB"); guiExternListShipEditorSphAll = AHShipList.GetShipListAsList(true, false, "SPH"); guiExternListShipEditorSphRelay = AHShipList.GetShipListAsList(true, true, "SPH"); if (HighLogic.CurrentGame.Mode != Game.Modes.MISSION_BUILDER) { guiExternListShipFlight = AHShipList.GetShipListAsList(false); } }
private void GetShipList() { externListShipEditor = AHShipList.GetShipList(true, false); if (HighLogic.CurrentGame.Mode != Game.Modes.MISSION_BUILDER) { externListShipFlight = AHShipList.GetShipList(false, true); } else { externListShipFlight = new Dictionary <string, Dictionary <string, string> > (); } GetGUIShipList(); }
public static void AddShipToShipList() { string type; if (EditorDriver.editorFacility == EditorFacility.SPH) { type = "SPH"; } else { type = "VAB"; } AHShipList.SaveShip(EditorLogic.fetch.ship.shipName, type, instance.rawDirectBetterPower.ToString(), instance.rawRelayBetterPower.ToString()); instance.GetShipList(); }
public void Start() { if (!HighLogic.CurrentGame.Parameters.CustomParams <AntennaHelperSettings> ().enableInEditor) { Destroy(this); return; } if (HighLogic.CurrentGame.Mode == Game.Modes.MISSION_BUILDER) { if (Component.FindObjectOfType <AHUtil> () == null) { AHUtil util = gameObject.AddComponent <AHUtil> (); util.Start(); } AHShipList.UpdateLoadedGame(); AHShipList.ParseFlyingVessel(); } instance = this; trackingStationLevel = ScenarioUpgradeableFacilities.GetFacilityLevel(SpaceCenterFacility.TrackingStation); targetPower = GameVariables.Instance.GetDSNRange(trackingStationLevel); targetName = Localizer.Format("#autoLOC_AH_0015") + " " + (int)(trackingStationLevel * 2 + 1); GetShipList(); GetAntennaPartList(); CreateAntennaList(); DoTheMath(); GameEvents.onGUIApplicationLauncherReady.Add(AddToolbarButton); GameEvents.onGUIApplicationLauncherDestroyed.Add(RemoveToolbarButton); GameEvents.onEditorLoad.Add(VesselLoad); GameEvents.onEditorPartEvent.Add(PartEvent); GameEvents.onEditorPodPicked.Add(PodPicked); GameEvents.onEditorPodDeleted.Add(PodDeleted); GameEvents.onGameSceneSwitchRequested.Add(QuitEditor); }
private IEnumerator ParseOneVesselConnection(Vessel v) { isReady = false; AHShipList.shipListReady = false; yield return(new WaitForSeconds(.2f)); MapObject originalTarget = PlanetariumCamera.fetch.target; float originalDistance = PlanetariumCamera.fetch.Distance; PlanetariumCamera.fetch.SetTarget(v.mapObject); PlanetariumCamera.fetch.SetTarget(originalTarget); PlanetariumCamera.fetch.SetDistance(originalDistance); yield return(new WaitForSeconds(.2f)); AHShipList.ComputeRealSignal(v); AHShipList.shipListReady = true; isReady = true; }
private IEnumerator ParseVesselsConnection() { Dictionary <string, Dictionary <string, string> > ahShipList = AHShipList.GetShipList(false, true); List <Vessel> vesselList = FlightGlobals.Vessels.FindAll(v => ahShipList.ContainsKey(v.id.ToString())); // WaitForSeconds timer = new WaitForSeconds (.2f); yield return(new WaitForSeconds(.6f)); MapObject originalTarget = PlanetariumCamera.fetch.target; float originalDistance = PlanetariumCamera.fetch.Distance; foreach (Vessel v in vesselList) { PlanetariumCamera.fetch.SetTarget(v.mapObject); } PlanetariumCamera.fetch.SetTarget(originalTarget); PlanetariumCamera.fetch.SetDistance(originalDistance); yield return(new WaitForSeconds(.2f)); foreach (Vessel v in vesselList) { // Debug.Log ("[AH] Computing real signal for : " + v.GetName ()); AHShipList.ComputeRealSignal(v); } isReady = true; AHShipList.shipListReady = true; // Debug.Log ("[AH] shipList is now ready"); // foreach (KeyValuePair<string, Dictionary<string, string>> kvp in AHShipList.GetShipList (false, true)) { // Debug.Log ("[AH]"); // foreach (KeyValuePair<string, string> kvp2 in kvp.Value) { // Debug.Log ("[AH] " + kvp2.Key + " : " + kvp2.Value); // } // Debug.Log ("[AH]"); // } }
private IEnumerator CommNetUpdateCoroutine() { inCoroutine = true; yield return(waitFor); while (!AHShipList.shipListReady) { yield return(waitFor); } // Debug.Log ("[AH] ship list is ready"); if (listMarkers != null) { DestroyMarkers(); } AHShipList.ParseFlyingVessel(true); GetListsShip(); CreateMarkers(); inCoroutine = false; }
private void GetListShipTransmitter() { listShipTransmitter = new Dictionary <string, Dictionary <string, string> > (AHShipList.GetShipList(true, true)); }
private void GetShipList() { externListShipEditor = AHShipList.GetShipList(true, false); externListShipFlight = AHShipList.GetShipList(false, true); GetGUIShipList(); }
public static void RemoveShipFromShipList(string pid) { AHShipList.RemoveShip(pid); instance.GetShipList(); }