private void InitAttackableItem(Vector2 pos) { AttackableItem = new DebugAttackableItem(pos); Attackable = AttackableItem.GetProperty<AttackableProperty>(); Engine.InsertItem(AttackableItem); }
public void CleanupEngine() { AttackerItem = null; AttackableItem = null; CollectorItem = null; CollectableItem = null; Attacker = null; Attackable = null; Collector = null; Collectable = null; Map = null; Engine = null; }