/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here _SelectTex = Content.Load <Texture2D>(@"Art/WhiteTexture"); _ColonyManager.CreateColonies(Content); _AntManager.CreateAnts(Content); _ColonyManager.PlaceColony(new Vector2(-20, 55), GameObjects.Colony.AntTeams.kTeamGreen); _ColonyManager.PlaceColony(new Vector2(-29, 166), GameObjects.Colony.AntTeams.kTeamGreen); _ColonyManager.PlaceColony(new Vector2(-36, 248), GameObjects.Colony.AntTeams.kTeamGreen); _ColonyManager.PlaceColony(new Vector2(450, 76), GameObjects.Colony.AntTeams.kTeamBrown); _ColonyManager.PlaceColony(new Vector2(480, 170), GameObjects.Colony.AntTeams.kTeamBrown); _ColonyManager.PlaceColony(new Vector2(450, 254), GameObjects.Colony.AntTeams.kTeamBrown); _ColonyManager.PlaceColony(new Vector2(250, 150), GameObjects.Colony.AntTeams.kTeamNone); _FoodManager.LoadContent(Content); }