public IsoTileBulk Duplicate() { IsoTileBulk result = GameObject.Instantiate(this); result.transform.SetParent(transform.parent, false); result.Rename(); Undo.RegisterCreatedObjectUndo(result.gameObject, "IsoTileBulk:Dulicate"); return(result); }
public void Sync(IsoTileBulk with) { //Transform, Grid, GridCoordinates 를 맞춘다 transform.SetPositionAndRotation(with.transform.position, with.transform.rotation); coordinates.Sync(with.coordinates); coordinates.grid.Sync(with.coordinates.grid); transform.parent = with.transform.parent; }
public static bool Regist(IsoTileBulk bulk) { if (IsoMap.IsNull) { return(false); } return(IsoMap.instance.Regist_Bulk(bulk)); }
public void Regist_Bulk(IsoTileBulk _add) { if (_add == null || PrefabUtility.GetPrefabType(_add).Equals(PrefabType.Prefab)) { return; } if (!_childBulkList.Exists(r => r == _add)) { _childBulkList.Add(_add); } }
void BulkList_Update() { BulkList_Clear(); IsoTileBulk _bulk = _grid.gameObject.GetComponent <IsoTileBulk>(); if (_bulk != null) { _bulks.Add(_bulk); _bulks.AddRange(_bulk.GetChildBulkList(true)); } }
void OnEnable() { if (bPrefab = PrefabUtility.GetPrefabType(target).Equals(PrefabType.Prefab)) { return; } _bulk = (IsoTileBulk)target; _SizeXZ = serializedObject.FindProperty("SizeXZ"); _RefTile = serializedObject.FindProperty("_referenceTile"); _bulkGrid = _bulk.gameObject.GetComponent <Grid>(); refresh_Child(true); refresh_ConnectedBulk(); }
public IsoTileBulk NewBulk() { if (BulkPrefab == null) { Debug.LogError("IsoMap : No BulkPrefab!"); return(null); } IsoTileBulk _newBulk = GameObject.Instantiate(BulkPrefab).GetComponent <IsoTileBulk>(); Undo.RegisterCreatedObjectUndo(_newBulk.gameObject, "IsoTile:Create"); _newBulk.transform.SetParent(transform, false); _newBulk.coordinates.Move(gGrid.Centor); return(_newBulk); }
void OnEnable() { _bulk = (IsoTileBulk)target; if (bPrefab = PrefabHelper.IsPrefab(_bulk.gameObject)) { return; } _SizeXZ = serializedObject.FindProperty("SizeXZ"); _RefTile = serializedObject.FindProperty("_referenceTile"); _bulkGrid = _bulk.gameObject.GetComponent <Grid>(); refresh_Child(true); refresh_ConnectedBulk(); }
public bool Regist_Bulk(IsoTileBulk _add) { if (_add == null || PrefabHelper.IsPrefab(_add.gameObject)) { return(false); } if (_childBulkList.Contains(_add)) { return(false); } _childBulkList.Add(_add); return(true); }
public Iso2DObject[] GetSideObjects(params Iso2DObject.Type[] _types) { if (_types == null || _types.Length == 0) { _types = new Iso2DObject.Type[] { Iso2DObject.Type.Obstacle, Iso2DObject.Type.Overlay, Iso2DObject.Type.Side_Union, Iso2DObject.Type.Side_X, Iso2DObject.Type.Side_Y, Iso2DObject.Type.Side_Z, } } ; Iso2DObject[] results = new Iso2DObject[0]; _attachedList.childList.ForEach(r => { if (r.Iso2DObj != null && ArrayUtility.Contains <Iso2DObject.Type>(_types, r.Iso2DObj._Type)) { ArrayUtility.Add <Iso2DObject>(ref results, r.Iso2DObj); } }); return(results); } void Update() { if (!Application.isEditor || Application.isPlaying || !enabled) { return; } } void OnEnable() { Update_AttachmentList(); } void OnTransformParentChanged() { _bulk = null; } void OnTransformChildrenChanged() { if (autoName.bPostfix_Sprite) { Rename(); } Update_AttachmentList(); }
public List <IsoTileBulk> GetChildBulkList(bool bLocalBulkOnly) { List <IsoTileBulk> _bulks = new List <IsoTileBulk>(); if (!bLocalBulkOnly || GetComponent <Grid>().IsInheritGrid) { _bulks.Add(this); } for (int i = 0; i < transform.childCount; ++i) { IsoTileBulk _bTmp = transform.GetChild(i).GetComponent <IsoTileBulk>(); if (_bTmp != null) { _bulks.AddRange(_bTmp.GetChildBulkList(bLocalBulkOnly)); } } return(_bulks); }
public IsoTileBulk NewBulk(IsoTileBulk syncWith, IEnumerable <IsoTile> tiles) { IsoTileBulk _newBulk = NewBulk(); _newBulk.bAllowEmptyBulk = true; _newBulk.Clear(); _newBulk.Sync(syncWith); var enumerator = tiles.GetEnumerator(); while (enumerator.MoveNext()) { var current = enumerator.Current; Undo.SetTransformParent(current.transform, _newBulk.transform, "IsoTile: Split Bulk"); current.transform.parent = _newBulk.transform; } _newBulk.bAllowEmptyBulk = false; Selection.activeGameObject = _newBulk.gameObject; EditorGUIUtility.PingObject(_newBulk.gameObject); return(_newBulk); }
void OnTransformParentChanged() { _bulk = null; }
void groundBulkUpdate(GameObject groundObject) { groundBulk = groundObject.GetComponentInParent <IsoTileBulk>(); }