//It's just the small key block for now! public KeyBlock(EntityPreset preset, Player p) : base(preset.Position - new Vector2(2, 2), 20, 20, DrawOrder.ENTITIES) { _preset = preset; _activationTime = 0; _maxActivationTime = 0.2f; _gate = new SmallKeyGate(preset.Position); _playerCollided = false; _triedOpening = false; }
public KeyBlockSentinel(KeyCardGate gate) : base(gate.Position - new Vector2(2, 2), 20, 20, DrawOrder.ENTITIES) { visible = false; _activationTime = 0; _maxActivationTime = 0.2f; _gate = gate; _playerCollided = false; _triedOpening = false; }