private void Start() { fpsCounter = _fpsCounter.GetComponent <TextMeshProUGUI>(); prefabsSpawner = _prefabsSpawner.GetComponent <PrefabsSpawner>(); StartCoroutine(DelayCoroutine(UpdateFramesPerSecond(updateRate), delayBeforeShowingFPS)); }
private void Start() { prefabsSpawner = _prefabsSpawner.GetComponent <PrefabsSpawner>(); prefabsCounter = _prefabsCounter.GetComponent <TextMeshProUGUI>(); }