示例#1
0
 public static Offset <RobotAudio> CreateRobotAudio(FlatBufferBuilder builder,
                                                    uint triggerTime_ms             = 0,
                                                    VectorOffset audioEventIdOffset = default(VectorOffset),
                                                    float volume = 1.0f,
                                                    VectorOffset probabilityOffset = default(VectorOffset),
                                                    bool hasAlts = true)
 {
     builder.StartObject(5);
     RobotAudio.AddProbability(builder, probabilityOffset);
     RobotAudio.AddVolume(builder, volume);
     RobotAudio.AddAudioEventId(builder, audioEventIdOffset);
     RobotAudio.AddTriggerTimeMs(builder, triggerTime_ms);
     RobotAudio.AddHasAlts(builder, hasAlts);
     return(RobotAudio.EndRobotAudio(builder));
 }
示例#2
0
 public static RobotAudio GetRootAsRobotAudio(ByteBuffer _bb, RobotAudio obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }