示例#1
0
 public static Offset<Keyframes> CreateKeyframes(FlatBufferBuilder builder,
     VectorOffset LiftHeightKeyFrameOffset = default(VectorOffset),
     VectorOffset ProceduralFaceKeyFrameOffset = default(VectorOffset),
     VectorOffset HeadAngleKeyFrameOffset = default(VectorOffset),
     VectorOffset RobotAudioKeyFrameOffset = default(VectorOffset),
     VectorOffset BackpackLightsKeyFrameOffset = default(VectorOffset),
     VectorOffset FaceAnimationKeyFrameOffset = default(VectorOffset),
     VectorOffset EventKeyFrameOffset = default(VectorOffset),
     VectorOffset BodyMotionKeyFrameOffset = default(VectorOffset),
     VectorOffset RecordHeadingKeyFrameOffset = default(VectorOffset),
     VectorOffset TurnToRecordedHeadingKeyFrameOffset = default(VectorOffset))
 {
     builder.StartObject(10);
     Keyframes.AddTurnToRecordedHeadingKeyFrame(builder, TurnToRecordedHeadingKeyFrameOffset);
     Keyframes.AddRecordHeadingKeyFrame(builder, RecordHeadingKeyFrameOffset);
     Keyframes.AddBodyMotionKeyFrame(builder, BodyMotionKeyFrameOffset);
     Keyframes.AddEventKeyFrame(builder, EventKeyFrameOffset);
     Keyframes.AddFaceAnimationKeyFrame(builder, FaceAnimationKeyFrameOffset);
     Keyframes.AddBackpackLightsKeyFrame(builder, BackpackLightsKeyFrameOffset);
     Keyframes.AddRobotAudioKeyFrame(builder, RobotAudioKeyFrameOffset);
     Keyframes.AddHeadAngleKeyFrame(builder, HeadAngleKeyFrameOffset);
     Keyframes.AddProceduralFaceKeyFrame(builder, ProceduralFaceKeyFrameOffset);
     Keyframes.AddLiftHeightKeyFrame(builder, LiftHeightKeyFrameOffset);
     return Keyframes.EndKeyframes(builder);
 }
示例#2
0
 public static Keyframes GetRootAsKeyframes(ByteBuffer _bb, Keyframes obj)
 {
     return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }