private CharacterPanel CreateCharacterPanel() { CharacterPanel characterPanel = Object.Instantiate <CharacterPanel>(m_characterPrefab); characterPanel.get_gameObject().SetActive(true); return(characterPanel); }
private unsafe void Start() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown m_characterList.elementWidth = (int)((IntPtr)(void *)m_characterPrefab.get_transform().get_sizeDelta()).x; m_characterPrefab.get_gameObject().SetActive(false); m_selectButton.get_onClick().AddListener(new UnityAction((object)this, (IntPtr)(void *) /*OpCode not supported: LdFtn*/)); CharacterPanelList characterList = m_characterList; characterList.onElementSelected = (Action <int>)Delegate.Combine(characterList.onElementSelected, (Action <int>) delegate { UpdateInactivityTime(); }); }