public void Update() { foreach (var monitor in _joystickMonitors) { monitor.Update(); bool isInverted; JoystickAxis axis; var axisFound = IsAxisRecognized(monitor, _alreadyAssignedAxes, out axis, out isInverted); if (!axisFound || _alreadyAssignedAxes.Contains(axis)) { continue; } _alreadyAssignedAxes.Add(axis); var map = new AxisMapping(); map.Axis = axis; if (isInverted) { map.Negative = CurrentAction; map.Positive = CurrentOppositeAction; } else { map.Positive = CurrentAction; map.Negative = CurrentOppositeAction; } AxisToMapping[map.Axis] = map; var finished = !Next(); if (finished) { if (ConfigurationComplete != null) { ConfigurationComplete(); } } else { if (StepCompleted != null) { StepCompleted(map.Positive, map.Negative); } } } }
public void Update() { foreach (var monitor in _joystickMonitors) { monitor.Update(); bool isInverted; JoystickAxis axis; var axisFound = IsAxisRecognized(monitor, _alreadyAssignedAxes, out axis, out isInverted); if (!axisFound || _alreadyAssignedAxes.Contains(axis)) continue; _alreadyAssignedAxes.Add(axis); var map = new AxisMapping(); map.Axis = axis; if (isInverted) { map.Negative = CurrentAction; map.Positive = CurrentOppositeAction; } else { map.Positive = CurrentAction; map.Negative = CurrentOppositeAction; } AxisToMapping[map.Axis] = map; var finished = !Next(); if (finished) { if (ConfigurationComplete != null) ConfigurationComplete(); } else { if (StepCompleted != null) StepCompleted(map.Positive, map.Negative); } } }