示例#1
0
        public static void Start() //disabled
        {
            while (true)
            {
                Thread.Sleep(1);

                if (!Properties.Settings.Default.runboostbot)
                {
                    continue;
                }

                if (!LocalPlayer.InGame)
                {
                    continue;
                }

                if (LocalPlayer.Health <= 0)
                {
                    continue;
                }

                if (LocalPlayer.Dormant)
                {
                    continue;
                }

                Entity target = null;

                while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.runboostbotKey) & 0x8000) != 0)
                {
                    Thread.Sleep(1);

                    if (target == null)
                    {
                        target = Aimbot.BestDistance();
                    }

                    boosting = true;

                    Vector3 position = target.Position;

                    if (target.Speed <= 0)
                    {
                        LocalPlayer.MoveClearX();
                    }
                    else
                    {
                        LocalPlayer.ViewAngleY = Aimbot.NormalizedAngle(Aimbot.CalcAngle(LocalPlayer.ViewPosition, position)).y;

                        LocalPlayer.MoveForward();
                    }
                }

                if (boosting)
                {
                    LocalPlayer.MoveClearX();
                    boosting = false;
                }
            }
        }
示例#2
0
        public static void Start()
        {
            while (true)
            {
                Thread.Sleep(1);

                if (!Properties.Settings.Default.blockbot)
                {
                    continue;
                }

                if (!LocalPlayer.InGame)
                {
                    continue;
                }

                if (LocalPlayer.Health <= 0)
                {
                    continue;
                }

                Entity target = null;

                while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.blockbotKey) & 0x8000) != 0)
                {
                    Thread.Sleep(1);
                    if (target == null)
                    {
                        target = Aimbot.BestDistance();
                    }

                    blocking = true;
                    float speed = target.Speed;
                    if ((LocalPlayer.Position - target.BonePosition(8)).Length < 30)
                    {
                        if (LocalPlayer.Flags == 256)
                        {
                            continue;
                        }

                        if (bb)
                        {
                            LocalPlayer.MoveClearY();
                            bb = false;
                        }

                        hb = true;

                        if (target.Speed == 0 && (LocalPlayer.Position - target.ViewPosition).Length < 10)
                        {
                            LocalPlayer.MoveClearX();
                            continue;
                        }

                        LocalPlayer.ViewAngleY = Aimbot.NormalizedAngle(Aimbot.CalcAngle(LocalPlayer.ViewPosition, target.Position)).y;

                        LocalPlayer.MoveForward();
                    }
                    else
                    {
                        bb = true;
                        Vector3 angle = Aimbot.CalcAngle(LocalPlayer.ViewPosition, target.Position);
                        angle.y -= LocalPlayer.ViewAngle.y;
                        angle    = Aimbot.NormalizedAngle(angle);


                        if (speed > 1 || Math.Abs(angle.y) > 1)
                        {
                            if (angle.y < 0.0f)
                            {
                                LocalPlayer.MoveRight();
                            }

                            else if (angle.y > 0.0f)
                            {
                                LocalPlayer.MoveLeft();
                            }
                        }
                        else
                        {
                            LocalPlayer.MoveClearY();
                        }
                    }
                }
                if (blocking || hb || bb)
                {
                    if (hb)
                    {
                        LocalPlayer.MoveClearX();
                        hb = false;
                    }
                    Thread.Sleep(1);
                    if (bb)
                    {
                        LocalPlayer.MoveClearY();
                        bb = false;
                    }
                    blocking = false;
                }
            }
        }
示例#3
0
        public static void Start()
        {
            while (true)
            {
                Thread.Sleep(1);

                if (!Properties.Settings.Default.blockbot)
                {
                    continue;
                }

                if (!LocalPlayer.InGame)
                {
                    continue;
                }

                if (LocalPlayer.Health <= 0)
                {
                    continue;
                }

                Entity target = null;

                while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.blockbotKey) & 0x8000) != 0)
                {
                    if (target == null)
                    {
                        target = Aimbot.BestDistance();
                    }

                    blocking = true;
                    float speed = target.Speed;



                    Vector3 angle = Aimbot.CalcAngle(LocalPlayer.ViewPosition, target.Position);
                    angle.y -= LocalPlayer.ViewAngle.y;
                    angle    = Aimbot.NormalizedAngle(angle);

                    if (speed > 10 || Math.Abs(angle.y) > 10)
                    {
                        if (angle.y < 0.0f)
                        {
                            LocalPlayer.MoveRight();
                        }

                        else if (angle.y > 0.0f)
                        {
                            LocalPlayer.MoveLeft();
                        }
                    }
                    else
                    {
                        LocalPlayer.MoveClearY();
                    }


                    Thread.Sleep(1);
                }
                if (blocking == true)
                {
                    LocalPlayer.MoveClearY();
                    blocking = false;
                }
            }
        }