Inheritance: System.Windows.Forms.CheckBox
        public Animatroller.Framework.PhysicalDevice.DigitalInput AddDigitalInput_Momentarily(DigitalInput2 logicalDevice)
        {
            var control = new Control.SimpleButton();

            control.Text        = logicalDevice.Name;
            control.UseMnemonic = false;
            control.Size        = new System.Drawing.Size(80, 80);
            control.TextAlign   = ContentAlignment.MiddleCenter;

            flowLayoutPanelLights.Controls.Add(control);

            var device = new Animatroller.Framework.PhysicalDevice.DigitalInput();

            control.MouseDown += (sender, e) =>
            {
                device.Trigger(true);
            };

            control.MouseUp += (sender, e) =>
            {
                device.Trigger(false);
            };

            device.Connect(logicalDevice);

            control.Checked = logicalDevice.Value;

            logicalDevice.Output
            .ObserveOn(SynchronizationContext.Current)
            .Subscribe(x =>
            {
                control.Checked = x;
            });

            return(device);
        }
示例#2
0
        public Animatroller.Framework.PhysicalDevice.DigitalInput AddDigitalInput_Momentarily(DigitalInput2 logicalDevice)
        {
            var control = new Control.SimpleButton();
            control.Text = logicalDevice.Name;
            control.UseMnemonic = false;
            control.Size = new System.Drawing.Size(80, 80);
            control.TextAlign = ContentAlignment.MiddleCenter;

            flowLayoutPanelLights.Controls.Add(control);

            var device = new Animatroller.Framework.PhysicalDevice.DigitalInput();

            control.MouseDown += (sender, e) =>
            {
                device.Trigger(true);
            };

            control.MouseUp += (sender, e) =>
            {
                device.Trigger(false);
            };

            device.Connect(logicalDevice);

            control.Checked = logicalDevice.Value;

            logicalDevice.Output
                .ObserveOn(SynchronizationContext.Current)
                .Subscribe(x =>
                {
                    control.Checked = x;
                });

            return device;
        }