public HalloweenScene1(IEnumerable <string> args, System.Collections.Specialized.NameValueCollection settings) { hours = new OperatingHours("Hours"); georgeStrobeLight = new StrobeDimmer("George Strobe"); spiderLight = new StrobeColorDimmer("Spider Light"); skullsLight = new Dimmer("Skulls"); cobWebLight = new Dimmer("Cob Web"); blinkyEyesLight = new Switch("Blinky Eyes"); rgbLightRight = new StrobeColorDimmer("Light Right"); georgeLight = new StrobeColorDimmer("George Light"); leftSkeletonLight = new StrobeColorDimmer("Skeleton Light"); georgeMotor = new MotorWithFeedback("George Motor"); candyLight = new StrobeColorDimmer("Candy Light"); spiderLift = new Switch("Slider Lift"); smokeMachine = new Switch("Smoke Machine"); spiderEyes = new Switch("Spider Eyes"); pressureMat = new DigitalInput("Pressure Mat"); testButton = new DigitalInput("Test"); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.1, 0.4); pulsatingEffect2 = new Effect.Pulsating(S(2), 0.3, 0.5); candyPulse = new Effect.Pulsating(S(3), 0.01, 0.1); flickerEffect = new Effect.Flicker(0.4, 0.6); audioPlayer = new Physical.NetworkAudioPlayer( settings["NetworkAudioPlayerIP"], int.Parse(settings["NetworkAudioPlayerPort"])); hours.AddRange("6:00 pm", "10:00 pm"); var testSequence = new Controller.Sequence("Test Sequence"); testSequence .WhenExecuted .Execute(instance => { candyPulse.Start(); audioPlayer.PlayEffect("Laugh"); georgeMotor.SetVector(1.0, 160, S(5)); georgeStrobeLight.SetStrobe(0.55, 1.0); georgeLight.SetStrobe(0.78, Color.Brown); georgeMotor.WaitForVectorReached(); instance.WaitFor(S(2)); georgeStrobeLight.TurnOff(); georgeLight.TurnOff(); georgeMotor.SetVector(0.9, 0, S(6)); georgeMotor.WaitForVectorReached(); candyPulse.Stop(); }); var testSequence2 = new Controller.Sequence("Test Sequence 2"); testSequence2.WhenExecuted .Execute(instance => { audioPlayer.PlayEffect("348 Spider Hiss"); spiderLight.SetStrobe(0.78, Color.Red); spiderLift.SetPower(true); instance.WaitFor(S(3)); // Spider up audioPlayer.PlayEffect("Scream"); spiderLift.SetPower(false); instance.WaitFor(S(2)); spiderLight.TurnOff(); }); var testSequence3 = new Controller.Sequence("Test Sequence 3"); testSequence3.WhenExecuted .Execute(instance => { spiderEyes.SetPower(true); instance.WaitFor(S(10)); spiderEyes.SetPower(false); }); var mainSequence = new Controller.Sequence("Main Sequence"); mainSequence.WhenExecuted .Execute(instance => { pulsatingEffect1.Stop(); pulsatingEffect2.Stop(); flickerEffect.Stop(); blinkyEyesLight.SetPower(false); candyLight.SetColor(Color.Red); audioPlayer.PauseBackground(); audioPlayer.PlayEffect("Door-creak"); instance.WaitFor(S(2)); instance.WaitFor(S(2)); candyPulse.Stop(); candyLight.SetStrobe(1, Color.White); instance.WaitFor(S(0.5)); candyLight.TurnOff(); instance.WaitFor(S(1)); audioPlayer.PlayEffect("348 Spider Hiss"); instance.WaitFor(S(0.5)); spiderLight.SetStrobe(0.78, Color.Red); spiderLift.SetPower(true); spiderEyes.SetPower(true); instance.WaitFor(S(1)); audioPlayer.PlayEffect("348 Spider Hiss"); instance.WaitFor(S(2)); // Spider up audioPlayer.PlayEffect("Scream"); spiderLift.SetPower(false); spiderEyes.SetPower(false); smokeMachine.SetPower(true); instance.WaitFor(S(2)); spiderLight.TurnOff(); audioPlayer.PlayEffect("Violin screech"); instance.WaitFor(S(2)); // Skeleton to the right // audioPlayer.PlayEffect("Ghostly"); rgbLightRight.SetStrobe(0.78, Color.Violet); instance.WaitFor(MS(1000)); rgbLightRight.SetColor(Color.Red); instance.WaitFor(MS(1000)); rgbLightRight.SetColor(Color.Blue); instance.WaitFor(S(2)); rgbLightRight.TurnOff(); instance.WaitFor(S(1)); // Skeleton to the left audioPlayer.PlayEffect("death-scream"); instance.WaitFor(S(0.5)); leftSkeletonLight.SetStrobe(0.78, Color.Pink); instance.WaitFor(S(3)); smokeMachine.SetPower(false); instance.WaitFor(S(1)); leftSkeletonLight.TurnOff(); // George audioPlayer.PlayEffect("Laugh"); instance.WaitFor(MS(800)); georgeMotor.SetVector(1.0, 160, S(5)); georgeStrobeLight.SetStrobe(0.55, 1.0); georgeLight.SetStrobe(0.78, Color.Brown); georgeMotor.WaitForVectorReached(); instance.WaitFor(S(2)); georgeStrobeLight.TurnOff(); georgeLight.TurnOff(); candyPulse.MinBrightness = 0.05; candyPulse.MaxBrightness = 1.0; candyLight.SetColor(Color.Violet); candyPulse.Start(); georgeMotor.SetVector(0.9, 0, S(6)); georgeMotor.WaitForVectorReached(); blinkyEyesLight.SetPower(true); flickerEffect.Start(); pulsatingEffect1.Start(); instance.WaitFor(S(5)); smokeMachine.SetPower(true); audioPlayer.PlayBackground(); // Wait for reset instance.WaitFor(S(15)); pulsatingEffect2.Start(); candyPulse.MinBrightness = 0.01; candyPulse.MaxBrightness = 0.1; candyLight.SetColor(Color.Green); smokeMachine.SetPower(false); }); pressureMat.ActiveChanged += (sender, e) => { if (e.NewState) { if (hours.IsOpen) { Executor.Current.Execute(mainSequence); } else { audioPlayer.PlayEffect("Laugh"); } } }; testButton.ActiveChanged += (sender, e) => { if (e.NewState) { Executor.Current.Execute(mainSequence); } }; hours.OpenHoursChanged += (sender, e) => { if (e.IsOpenNow) { pulsatingEffect1.Start(); pulsatingEffect2.Start(); flickerEffect.Start(); candyPulse.Start(); blinkyEyesLight.SetPower(true); audioPlayer.PlayBackground(); } else { pulsatingEffect1.Stop(); pulsatingEffect2.Stop(); flickerEffect.Stop(); candyPulse.Stop(); blinkyEyesLight.SetPower(false); audioPlayer.PauseBackground(); } }; // Have it turned off, but prepare it with blue color for the effect rgbLightRight.SetColor(Color.Blue, 0); candyLight.SetColor(Color.Green, 0); pulsatingEffect1.AddDevice(rgbLightRight); pulsatingEffect2.AddDevice(cobWebLight); candyPulse.AddDevice(candyLight); flickerEffect.AddDevice(skullsLight); }