示例#1
0
        private void PlayBlendedAnimation(int layerID, BlendedAnimationInput BlendedAnimationInput, Func <float> InputWeightProvider)
        {
            if (this.AllAnimationLayersCurrentlyPlaying.ContainsKey(layerID))
            {
                this.DestroyLayer(layerID);
            }

            BlendedAnimationLayer BlendedAnimationLayer = new BlendedAnimationLayer(this.GlobalPlayableGraph, this.AnimationLayerMixerPlayable, layerID,
                                                                                    BlendedAnimationInput, InputWeightProvider);

            this.AllAnimationLayersCurrentlyPlaying[layerID] = BlendedAnimationLayer;
            this.OrderedByInputHandlerAnimationLayers.Add(BlendedAnimationLayer);

            this.SortLayers();

            PlayableExtensions.SetInputWeight(this.AnimationLayerMixerPlayable, this.AllAnimationLayersCurrentlyPlaying[layerID].Inputhandler, 1f);
        }
示例#2
0
        private void PlayBlendedAnimation(int layerID, BlendedAnimationInput BlendedAnimationInput, Func <float> InputWeightProvider)
        {
            if (this.AllAnimationLayersCurrentlyPlaying.ContainsKey(layerID))
            {
                this.DestroyLayer(layerID);
            }

            BlendedAnimationLayer BlendedAnimationLayer = new BlendedAnimationLayer(this.GlobalPlayableGraph, this.AnimationLayerMixerPlayable, layerID,
                                                                                    BlendedAnimationInput.BlendedAnimationClips.ConvertAll(i => i.ToBlendedAnimationClip()), BlendedAnimationInput.BlendedAnimationSpeedCurve);

            BlendedAnimationLayer.Inputhandler = PlayableExtensions.AddInput(this.AnimationLayerMixerPlayable, BlendedAnimationLayer.AnimationMixerPlayable, 0);

            this.AllAnimationLayersCurrentlyPlaying[layerID] = BlendedAnimationLayer;
            this.OrderedByInputHandlerAnimationLayers.Add(BlendedAnimationLayer);

            this.SortLayers();

            PlayableExtensions.SetInputWeight(this.AnimationLayerMixerPlayable, this.AllAnimationLayersCurrentlyPlaying[layerID].Inputhandler, 1f);

            if (InputWeightProvider != null)
            {
                BlendedAnimationLayer.RegisterInputWeightProvider(InputWeightProvider);
            }
        }
示例#3
0
        public BlendedAnimationLayer(PlayableGraph PlayableGraph, AnimationLayerMixerPlayable parentAnimationLayerMixerPlayable,
                                     int layerId, BlendedAnimationInput BlendedAnimationInput, Func <float> InputWeightProvider) : base(layerId, parentAnimationLayerMixerPlayable)
        {
            this.BlendedAnimationInput = BlendedAnimationInput;
            this.BlendedAnimationClips = BlendedAnimationInput.BlendedAnimationClips.ConvertAll(i => i.ToBlendedAnimationClip());

            //create a playable mixer
            this.AnimationMixerPlayable = AnimationMixerPlayable.Create(PlayableGraph);

            foreach (var blendedAnimationClip in  this.BlendedAnimationClips)
            {
                var animationClipPlayable = AnimationClipPlayable.Create(PlayableGraph, blendedAnimationClip.AnimationClip);
                animationClipPlayable.SetApplyFootIK(false);
                animationClipPlayable.SetApplyPlayableIK(false);
                blendedAnimationClip.InputHandler = PlayableExtensions.AddInput(this.AnimationMixerPlayable, animationClipPlayable, 0);
                PlayableExtensions.Play(animationClipPlayable);
                blendedAnimationClip.AnimationClipPlayable = animationClipPlayable;
            }

            //calculate blendings
            for (var i = 0; i < this.BlendedAnimationClips.Count; i++)
            {
                if (i == 0)
                {
                    this.BlendedAnimationClips[i].Blending = this.BlendedAnimationClips[i].Blending.SetWeightTimePoints(
                        AnimationWeightStartIncreasingTime: 0f,
                        AnimationWeightEndIncreasingTime:  this.BlendedAnimationClips[i].WeightTime,
                        AnimationWeightStartDecreasingTime:  this.BlendedAnimationClips[i].WeightTime,
                        AnimationWeightEndDecreasingTime:  this.BlendedAnimationClips[i + 1].WeightTime
                        );
                }
                else if (i == this.BlendedAnimationClips.Count - 1)
                {
                    this.BlendedAnimationClips[i].Blending = this.BlendedAnimationClips[i].Blending.SetWeightTimePoints(
                        AnimationWeightStartIncreasingTime:  this.BlendedAnimationClips[i - 1].WeightTime,
                        AnimationWeightEndIncreasingTime:  this.BlendedAnimationClips[i].WeightTime,
                        AnimationWeightStartDecreasingTime:  this.BlendedAnimationClips[i].WeightTime,
                        AnimationWeightEndDecreasingTime: 1f
                        );
                }
                else
                {
                    this.BlendedAnimationClips[i].Blending = this.BlendedAnimationClips[i].Blending.SetWeightTimePoints(
                        AnimationWeightStartIncreasingTime:  this.BlendedAnimationClips[i - 1].WeightTime,
                        AnimationWeightEndIncreasingTime:  this.BlendedAnimationClips[i].WeightTime,
                        AnimationWeightStartDecreasingTime:  this.BlendedAnimationClips[i].WeightTime,
                        AnimationWeightEndDecreasingTime:  this.BlendedAnimationClips[i + 1].WeightTime
                        );
                }
            }

            this.Inputhandler = PlayableExtensions.AddInput(parentAnimationLayerMixerPlayable, this.AnimationMixerPlayable, 0);
            parentAnimationLayerMixerPlayable.SetLayerAdditive((uint)layerId, BlendedAnimationInput.IsAdditive);
            if (BlendedAnimationInput.AvatarMask != null)
            {
                parentAnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask((uint)layerId, BlendedAnimationInput.AvatarMask);
            }

            if (InputWeightProvider != null)
            {
                this.inputWeightProvider = InputWeightProvider;
            }
        }