static void Setup(AnimationHolder ah) { ah.name = ahName; if (!ah.transform.parent || !ah.transform.parent.GetComponent <AnimationCarrier>()) { ah.transform.parent = new GameObject(parentName).AddComponent <AnimationCarrier>().transform; ah.transform.parent.position = Vector3.zero; ah.transform.parent.eulerAngles = Vector3.zero; } ah.animationObjectsParentNonAR = GameObject.Find(aopNARName); if (!ah.animationObjectsParentNonAR) { ah.animationObjectsParentNonAR = new GameObject(aopNARName); } ah.animationObjectsParentAR = GameObject.Find(aopARName); if (!ah.animationObjectsParentAR) { ah.animationObjectsParentAR = new GameObject(aopARName); } Transform aopn = ah.animationObjectsParentNonAR.transform; Transform aop = ah.animationObjectsParentAR.transform; ah.transform.position = aopn.position = aop.position = Vector3.zero; ah.transform.eulerAngles = aopn.eulerAngles = aop.eulerAngles = Vector3.zero; ah.transform.localScale = aopn.localScale = aop.localScale = Vector3.one; aop.transform.parent = aopn.transform.parent = ah.transform.parent; ah.cam = Camera.main.gameObject; }
void NewStep() { AnimationHolder ah = (AnimationHolder)target; Selection.activeGameObject = AnimationStep.CreateEmpty(ah, defStepName).gameObject; InitLists(); }
void LoadCameraPosition() { AnimationStep step = (AnimationStep)target; AnimationHolder holder = step.transform.parent.GetComponent <AnimationHolder>(); step.cameraPosition.ApplyWorld(holder.cam); SceneView.lastActiveSceneView.AlignViewToObject(holder.cam.transform); }
public static AnimationStep CreateEmpty(AnimationHolder holder, string name) { GameObject carrier = new GameObject(); carrier.transform.parent = holder.transform; carrier.transform.localPosition = Vector3.zero; carrier.transform.localEulerAngles = Vector3.zero; carrier.transform.localScale = Vector3.one; carrier.name = name; return(carrier.AddComponent <AnimationStep>()); }
void SaveCameraPosition() { AnimationStep step = (AnimationStep)target; AnimationHolder holder = step.transform.parent.GetComponent <AnimationHolder>(); Transform t = holder.cam.transform; t.position = SceneView.lastActiveSceneView.camera.transform.position; t.eulerAngles = SceneView.lastActiveSceneView.camera.transform.eulerAngles; step.cameraPosition = new TransformData(); step.cameraPosition.position = t.position; step.cameraPosition.eulerAngles = t.eulerAngles; step.cameraPosition.localScale = t.localScale; }
internal void Initialize(AnimationHolder holder) { this.holder = holder; animationElements = new List <AnimationElement>(); foreach (Transform child in transform) { AnimationElement ae = child.gameObject.GetComponent <AnimationElement>(); if (!ae) { Debug.LogError("Object " + child.name + " is not an AnimationElement"); } animationElements.Add(ae); ae.Initialize(this, holder); } }
internal void Initialize(AnimationStep step, AnimationHolder holder) { this.step = step; this.holder = holder; animationElementObjects = new List <AnimationElementObject>(); foreach (Transform child in transform) { AnimationElementObject aeo = child.gameObject.GetComponent <AnimationElementObject>(); if (!aeo) { Debug.LogError(name + ": Object " + child.name + " is not an AnimationElementObject"); } animationElementObjects.Add(aeo); } }
static public void Clear() { AnimationHolder ah = FindOrCreateAH(); if (ah) { ah.ClearInEditor(); } /* * for (int i = ah.animationObjectsParentAR.transform.childCount; i >= 0; i--) * DestroyImmediate(ah.animationObjectsParentAR.transform.GetChild(i)); * * for (int i = ah.animationObjectsParentNonAR.transform.childCount; i >= 0; i--) * DestroyImmediate(ah.animationObjectsParentNonAR.transform.GetChild(i));*/ }