private static void DrawAddStateButtons(AnimationPlayer animationPlayer, PersistedInt selectedState, AnimationPlayerEditor editor, AnimationLayer layer) { if (GUILayout.Button("Single Clip State", buttonWidth)) { EditorUtilities.RecordUndo(animationPlayer, "Add state to animation player"); layer.states.Add(SingleClipState.Create(GetUniqueStateName(SingleClipState.DefaultName, layer.states))); selectedState.SetTo(layer.states.Count - 1); editor.MarkDirty(); } if (GUILayout.Button("1D Blend Tree", buttonWidth)) { EditorUtilities.RecordUndo(animationPlayer, "Add blend tree to animation player"); layer.states.Add(BlendTree1D.Create(GetUniqueStateName(BlendTree1D.DefaultName, layer.states))); selectedState.SetTo(layer.states.Count - 1); editor.MarkDirty(); } if (GUILayout.Button("2D Blend Tree", buttonWidth)) { EditorUtilities.RecordUndo(animationPlayer, "Add 2D blend tree to animation player"); layer.states.Add(BlendTree2D.Create(GetUniqueStateName(BlendTree2D.DefaultName, layer.states))); selectedState.SetTo(layer.states.Count - 1); editor.MarkDirty(); } }
public static BlendTree2D Create(string name) { var blendTree = new BlendTree2D(); blendTree.Initialize(name, DefaultName); blendTree.blendVariable = "blend1"; blendTree.blendVariable2 = "blend2"; blendTree.blendTree = new List <BlendTreeEntry2D>(); return(blendTree); }
private static void Draw2DBlendTree(BlendTree2D state, ref bool markDirty) { state.blendVariable = EditorUtilities.TextField("First blend variable", state.blendVariable, 120f); state.blendVariable2 = EditorUtilities.TextField("Second blend variable", state.blendVariable2, 120f); EditorGUI.indentLevel++; if (state.blendTree == null) { state.blendTree = new System.Collections.Generic.List <BlendTreeEntry2D>(); } int swapIndex = -1; for (var i = 0; i < state.blendTree.Count; i++) { var blendTreeEntry = state.blendTree[i]; var oldClip = blendTreeEntry.clip; blendTreeEntry.clip = EditorUtilities.ObjectField("Clip", blendTreeEntry.clip, 150f, 200f); if (blendTreeEntry.clip != oldClip && blendTreeEntry.clip != null) { markDirty |= state.OnClipAssigned(blendTreeEntry.clip); } EditorGUILayout.BeginHorizontal(); { blendTreeEntry.threshold1 = EditorUtilities.FloatField($"When '{state.blendVariable}' =", blendTreeEntry.threshold1, 150f, 200f); EditorGUI.BeginDisabledGroup(i == 0); if (GUILayout.Button("\u2191", upDownButtonStyle, upDownButtonOptions)) { swapIndex = i; } EditorGUI.EndDisabledGroup(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { blendTreeEntry.threshold2 = EditorUtilities.FloatField($"When '{state.blendVariable2}' =", blendTreeEntry.threshold2, 150f, 200f); EditorGUI.BeginDisabledGroup(i == state.blendTree.Count - 1); if (GUILayout.Button("\u2193", upDownButtonStyle, upDownButtonOptions)) { swapIndex = i + 1; } EditorGUI.EndDisabledGroup(); // Remove 2D blend tree entry if (GUILayout.Button("Remove", GUILayout.Width(70f))) { state.blendTree.RemoveAt(i); } } EditorGUILayout.EndHorizontal(); if (i != state.blendTree.Count - 1) { EditorUtilities.Splitter(width: 350f); } } if (swapIndex != -1) { markDirty = true; state.blendTree.Swap(swapIndex, swapIndex - 1); } EditorGUI.indentLevel--; GUILayout.Space(10f); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Add blend tree entry", GUILayout.Width(150f))) { state.blendTree.Add(new BlendTreeEntry2D()); markDirty = true; } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); }